prontera,159,185,5 script jskdhfjs2hfd 1_F_MARIA,{
freeloop true;
.@nb = query_sql("select id from mob_db", .@id );
for ( .@i = 0; .@i < .@nb; ++.@i ) {
if ( addmonsterdrop( .@id[.@i], 512, 10000 ) == false )
dispbottom "Mob ID "+ .@id[.@i] +" failed.";
// else
// dispbottom "Mob ID "+ .@id[.@i] +" OK.";
}
dispbottom .@nb +" monsters updated";
end;
}
https://github.com/HerculesWS/Hercules/blob/stable/db/re/level_penalty.txt#L13Ideally I'd love for it to adjust the drop rate scale able by level but that's a perfect world
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