ThyroDree
New member
Hello, Anyone willing to help with my little project.
It really helps me learn and understand sources by the help of others, cuz Im really trying to analyze, how it works. Above this are the things I can't seem to find or maybe requires additional source codes which is im not yet very good at.
So, thank you in advance! Be Safe from COVID 19.

- Stalker - cannot copy skill from monster when got attacked
- Stalker - Reject Sword will also work on Spear, and Axe Weapons (Original effect work only for Sword, Dagger)
- Assassin X - Enchant Deadly Poison will be cancelled (Specifically), if used Fury/Berserk.
- Sniper - Blitz Beat will not miss/affected by Pneuma & Reverse Tatami
- Healing Skill max. limit or cap will be 100%. Having 101% or 150% Increase Effectiveness of Healing Skill will be limit to 100% only.
- True Sight Skill (Sniper)I cannot find the source code to modify. Checked battle.c/h skill.c/.h, and status.c
- Mind Breaker (MATK Buff), Deluge(HP Buff), Violent Gale (Flee Buff), and Volcano (Attack Buff) I can't also find their source code.
- Where can I modify / edit minimum & maximum MATK Formulas (Derives Player Base Level, Status INT)
- Where can I modify the MATKModifier, the Original Calculation for MATK = (StatusMATK + WeaponMATK + EquipMATK) × MATKModifier, I wanted to make MATK = StatusMATK * MATKModifier (means even I have equipment with high MATK, It wont affected by MATKModifier
It really helps me learn and understand sources by the help of others, cuz Im really trying to analyze, how it works. Above this are the things I can't seem to find or maybe requires additional source codes which is im not yet very good at.
So, thank you in advance! Be Safe from COVID 19.
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