Hi hercules, I have a request.
I've made a raid script that lets players run through que_qaru01. But apparently the way i scripted it, is that @killmonster activated the next set of monster spawns (because OnMobKilled), so say a party dies doing the raid and leaves the map I cant easily clear the map through another @killmonster.
This means that i need to do several @killmonsters in a row to get rid of all monsters. Preferably once every 5 seconds for one minute straight so all my monster spawns can be killed 1 by 1. Can someone help me doing this?
I'd like for it to happen when no one is in the map anymore. Preferably with a "set killmonster,0;" and "set killmonster,1" while the killing/clearing is going on, so i can easily attach a (if killmonster = 1){ mes "can't enter, sorry"; close; } to the warp NPC so players cant access during this 1 minute. Does that make any sense?
I hope someone can help me out! Rep up for my savior.
I've made a raid script that lets players run through que_qaru01. But apparently the way i scripted it, is that @killmonster activated the next set of monster spawns (because OnMobKilled), so say a party dies doing the raid and leaves the map I cant easily clear the map through another @killmonster.
This means that i need to do several @killmonsters in a row to get rid of all monsters. Preferably once every 5 seconds for one minute straight so all my monster spawns can be killed 1 by 1. Can someone help me doing this?
I'd like for it to happen when no one is in the map anymore. Preferably with a "set killmonster,0;" and "set killmonster,1" while the killing/clearing is going on, so i can easily attach a (if killmonster = 1){ mes "can't enter, sorry"; close; } to the warp NPC so players cant access during this 1 minute. Does that make any sense?
I hope someone can help me out! Rep up for my savior.