- script Sample -1,{ OnMinute00: if ((gettime(3)%5)==0) atcommand "@killmonster2"; end;}
The Problem is I cannot be online almost of the time just to @killmonster. also If I will put an NPC somebody might abuse it.I think you should put that NPC in a map in order to use that, or call a player, or use killmonsterall...
I will try this one!Give a try
- script Sample -1,{ OnMinute00: if ((gettime(3)%5)==0) atcommand "@killmonster2"; end;}
Can you make it in a specific MAP only please?Give a try
- script Sample -1,{ OnMinute00: if ((gettime(3)%5)==0) atcommand "@killmonster2"; end;}
The command @killmonster2 <map name> is not working..Try this:
- script Map killer -1,{OnMinute00: if ((gettime(3)%5)==0) atcommand "@killmonster2 gef_fild13"; // CHANGE THE MAP NAME end;}
*killmonsterall "<map name>"{,<type>};This command will kill all monsters on a specified map name, regardless of how they were spawned or what they are without triggering any event label attached to them, unless you specify 1 for type parameter. In this case, mob death labels will be allowed totrigger when there is no player. Any other number for this parameter won't be recognized.
so I will use this one
atcommand "@killmonsterall gef_fild13";
??
sorry double post. internet is lagging
Yes that is also the reason why I want to use monsterskill2 so that the monster will not drop.Main problem that I can remember for killmonsterall is that all the items the monsters drop will be all scattered on the map, the reason why I didn't want to use that. You can solve it by using
cleanmap "<map name>";
after the killmonsterall, but beware this will also clean the items other users have already dropped there.
Im now using the command 'killmonsterall' in my server. But the monster doesn't drop an item. Is this intended? The documentation didn't mention that the command 'killmonsterall' will not make the monsters drop an item.Main problem that I can remember for killmonsterall is that all the items the monsters drop will be all scattered on the map, the reason why I didn't want to use that. You can solve it by using
cleanmap "<map name>";
after the killmonsterall, but beware this will also clean the items other users have already dropped there.
We use essential cookies to make this site work, and optional cookies to enhance your experience.