Lhz Card Effect and Restriction

ThyroDree

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Can you give me Lhz Card Effects like Dota RO  and Help me with 

2 Deadly Max Combo w/ Cardslike you can only use 2 lhz cards or 1lhz and 1thana

if you use 2lhz and 1thanatos, 3 cards effects will be disabled.

 
I think you need to edit item_combo_db.txt and then add the opposite of the card effect in script.

 
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Item script:

4357,B_Seyren_Card,Lord Knight Card,6,20,,10,,,,,,,,769,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { skill "LK_BERSERK",1; bonus bMaxHPrate,-50;  } },{},{}4359,B_Eremes_Card,Assassin Cross Card,6,20,,10,,,,,,,,16,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{}4361,B_Harword_Card,Whitesmith Card,6,20,,10,,,,,,,,2,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{}4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,136,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{}4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{}4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{} 


npc script:

Code:
function<TAB>script<TAB>ccount<TAB>{    set @cardcnt, isequippedcnt(4357); // Lord knight card    set @cardcnt, @cardcnt + isequippedcnt(4359); // Assassin cross Card    set @cardcnt, @cardcnt + isequippedcnt(4361); // Whitesmith Card    set @cardcnt, @cardcnt + isequippedcnt(4363); // High Priest Card    set @cardcnt, @cardcnt + isequippedcnt(4365); //High Wizard Card    set @cardcnt, @cardcnt + isequippedcnt(4367); //Sniper Card    return @cardcnt;    }
 
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Item script:

4357,B_Seyren_Card,Lord Knight Card,6,20,,10,,,,,,,,769,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { skill "LK_BERSERK",1; bonus bMaxHPrate,-50;  } },{},{}4359,B_Eremes_Card,Assassin Cross Card,6,20,,10,,,,,,,,16,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{}4361,B_Harword_Card,Whitesmith Card,6,20,,10,,,,,,,,2,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{}4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,136,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{}4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{}4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{} 


npc script:

function<TAB>script<TAB>ccount<TAB>{  set @cardcnt, isequippedcnt(4357); // Lord knight card  set @cardcnt, @cardcnt + isequippedcnt(4359); // Assassin cross Card  set @cardcnt, @cardcnt + isequippedcnt(4361); // Whitesmith Card  set @cardcnt, @cardcnt + isequippedcnt(4363); // High Priest Card  set @cardcnt, @cardcnt + isequippedcnt(4365); //High Wizard Card  set @cardcnt, @cardcnt + isequippedcnt(4367); //Sniper Card  return @cardcnt;  }
How this work? If 3Lhz are Equiped all card effects will be disabled?

 
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