Lotti Girl

AnnieRuru

~~Cute~Cute~Scripter~~
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Client Version
2019-05-30aRagexeRE
There are MANY variations of Lotti Girl script, even me too, have made several of them

so today I try to gather them all, and make a release with ALL features from all the topics gathered

Download:
script

Feature no.1 -> show the percentage chance
screen2019Hercules030.jpg

chinese government has a rule that all lottery system must show the percentage chance to the public
hence the script should show the lottery chance in percent

Feature no.2 -> Roll Repeatedly
imagine if you have 500 tickets, and you want to spend them all,
all other scripts available on rathena board will force the player to spend them 1 by 1
this script can roll up to 100 times on the fly, effectively save player's time

Feature no.3 -> Lotti shop
even if you spend a lot of tickets and still getting all the trash items, you still collecting points, and able buy them in Lotti Shop

Feature no.4 -> Lotti ladder
compete with other players and see who has the highest Lotti Rank !

oh and ... HULD compatible :innocent: == rAthena members can't use this

1.0 -  script

 
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question 1:

what is HULD compatible???

question 2:

you mean there's a merge of Feature 1~4 in one script of this lotti girl?

which I wonder if it's seperated or merged.

 
Huld = I'm not going into detail about this, ask it in other topic





2. can't you just test the script ... all 4 features in 1 script of course...

 
@AnnieRuru is there way yo u can make it compatible for rA version please?
Thank you!
hmm ? I already post up the topic links in the spoiler isn't it ?
those are the topics that are made inside rathena forum, and its compatible with rathena

but if you insist of my work ... well we can talk price

 
hello @AnnieRuru, I am having a problem trying to understand the random chance formula, could you enlighten me how it works? Because my players roll a .37% chance box like it is 10% chance. 

 
hello @AnnieRuru, I am having a problem trying to understand the random chance formula, could you enlighten me how it works? Because my players roll a .37% chance box like it is 10% chance. 
"ItemChance * 10000 / TotalChance*

ItemChance is individual chance that is defined in .item array

TotalChance is sum of all chances defined in .item array

 
"ItemChance * 10000 / TotalChance*

ItemChance is individual chance that is defined in .item array

TotalChance is sum of all chances defined in .item array
Thanks Dastgir, I see that part. What I dont get is when it says .37% chance, is it really 37 / 10000 chances to get the item? I only have 5 players in my server, they all have less than 30 lottie pts. but they all have 0.37%  to 0.90% chance items, in average. they have 3 less than 1% items for every 30 tries.

 
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