Lower the chance of summoning MVP

Hadeszeus

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Can someone help me on how to lower the chance of summoning MVP's using ABRACADABRA skill? This can be spam on any server. Thanks in advance!

 

Code:
		case SA_ABRACADABRA:			{				int abra_skill_id = 0, abra_skill_lv, abra_idx;				do {					abra_idx = rnd() % MAX_SKILL_ABRA_DB;					abra_skill_id = skill->abra_db[abra_idx].skill_id;				} while (abra_skill_id == 0 ||					skill->abra_db[abra_idx].req_lv > skill_lv || //Required lv for it to appear					rnd()%10000 >= skill->abra_db[abra_idx].per				);				abra_skill_lv = min(skill_lv, skill->get_max(abra_skill_id));				clif->skill_nodamage (src, bl, skill_id, skill_lv, 1);				if( sd )				{// player-casted					sd->state.abra_flag = 1;					sd->skillitem = abra_skill_id;					sd->skillitemlv = abra_skill_lv;					clif->item_skill(sd, abra_skill_id, abra_skill_lv);				}				else				{// mob-casted					struct unit_data *ud = unit->bl2ud(src);					int inf = skill->get_inf(abra_skill_id);					if (!ud) break;					if (inf&INF_SELF_SKILL || inf&INF_SUPPORT_SKILL) {						if (src->type == BL_PET)							bl = (struct block_list*)((TBL_PET*)src)->msd;						if (!bl) bl = src;						unit->skilluse_id(src, bl->id, abra_skill_id, abra_skill_lv);					} else {	//Assume offensive skills						int target_id = 0;						if (ud->target)							target_id = ud->target;						else switch (src->type) {							case BL_MOB: target_id = ((TBL_MOB*)src)->target_id; break;							case BL_PET: target_id = ((TBL_PET*)src)->target_id; break;						}						if (!target_id)							break;						if (skill->get_casttype(abra_skill_id) == CAST_GROUND) {							bl = map->id2bl(target_id);							if (!bl) bl = src;							unit->skilluse_pos(src, bl->x, bl->y, abra_skill_id, abra_skill_lv);						} else							unit->skilluse_id(src, target_id, abra_skill_id, abra_skill_lv);					}				}			}			break;
 
db/abra_db.txt

// Structure of Database:// SkillID,DummyName,RequiredHocusPocusLevel,Rate//// 01. SkillID Skill ID to be casted by hocus pocus.// 02. DummyName Name of the skill (informative, not used by server).// 03. RequiredHocusPocusLevel Minimum skill level of hocus pocus for the current skill to be selected.// 04. Rate Chance at which a skill is selected (1 = 0.01%, 10000 = 100%).

This could be intressting for you, @skill 292, Summon Monster
default_smile.png


 
Last edited:
db/abra_db.txt

// Structure of Database:// SkillID,DummyName,RequiredHocusPocusLevel,Rate//// 01. SkillID Skill ID to be casted by hocus pocus.// 02. DummyName Name of the skill (informative, not used by server).// 03. RequiredHocusPocusLevel Minimum skill level of hocus pocus for the current skill to be selected.// 04. Rate Chance at which a skill is selected (1 = 0.01%, 10000 = 100%).

This could be intressting for you, @skill 292, Summon Monster
default_smile.png
Dunno about this haha keep looking in the source
default_biggrin.png
Thanks buddy!

 
db/abra_db.txt

// Structure of Database:// SkillID,DummyName,RequiredHocusPocusLevel,Rate//// 01. SkillID Skill ID to be casted by hocus pocus.// 02. DummyName Name of the skill (informative, not used by server).// 03. RequiredHocusPocusLevel Minimum skill level of hocus pocus for the current skill to be selected.// 04. Rate Chance at which a skill is selected (1 = 0.01%, 10000 = 100%).

This could be intressting for you, @skill 292, Summon Monster
default_smile.png
Dunno about this haha keep looking in the source
default_biggrin.png
Thanks buddy!
No problem, glad that i helped you
default_smile.png


 
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