LUA skill organization (skilltreeview.lub)

raPalooza~

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I ran into a pretty odd thing on Raganarok skill tab lua files, that i just want to confirm... looks like that when trying to put skills on third job classes(tab) the skills needs to be in range of the 3rd skills ID otherwise it's located to the 2nd tab, ignoring the inheritlisting steps... can anyone confirm if this is a client bound configuration or if is something i'm doing wrong in the lua files...

ex: try adding the runwatch to rune knight and you see it will pop on the 2nd tab...

obs: using 2015-05-13

 
Its hard coded in the client exe and can't be changed which kinda sucks.

 
F*ck... Is @Neo able to make it freely alocable through hexing? This think is freaking dumb xD ( idk why they made it hardcoded... )

 
Does anyone know if this is hexable?
in skillid.lub there are those 2 lines that supposedly control this... but it is ingored by the cliend.. but I assume the client itself hardcodes those ID... 
    THIRDJOB_BEGIN = 2000,
    THIRDJOB_END = 2532,

Even tho... Skill RK_DRAGONBREATH_WATER = 5004, goes into the 3rd tab...
This is a mess.... hahahah

 
I'm experiencing the same thing, (I made a thread about it here). I haven't found a solution either yet and would love to know if this is possible in some way. Hexing sounds promising but also rather complex.

 
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