Thnx playtester, it is surely a great helping handDeprecated, as the official status resistance formulas have been added and they are very complex and different for every single status change so a general option for luk wasn't viable anymore.
The normal status DEF rate option now applies to all stats that are involved in the resistance:
// Adjustment for the natural rate of resistance from status changes.// If 50, status defense is halved, and you need twice as much stats to block// them (eg: 200 vit to completely block stun)pc_status_def_rate: 100mob_status_def_rate: 100You can also manually change the individual status resistances fairly easily via the code.Just look at status.c and search for "int status_get_sc_def".
Just understand sc_def as percentual def and sc_def2 as linear def (kind of like armor DEF / vit DEF in pre-renewal).
tick_def and tick_def2 is for duration respectively. You don't need to set tick_def specifically as by default it uses sc_def.
//Aegis accuracy if(rate > 0 && rate%10 != 0) rate += (10 - rate%10);}
//Aegis accuracy if(rate > 0 && rate%10 != 0) rate += (10 - rate%10); //Immunity at 300 Luk if(st->luk > 299) rate = 0;}
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