I wish someone would tell me where to change the source, so that the status luk accelerate thawing of a player.
The more luk faster thaws.
And not this:
//Percentual resistance: 10000 = 100% Resist //Example: 50% -> sc_def=5000 -> 25%; 5000ms -> tick_def=5000 -> 2500ms int sc_def = 0, tick_def = -1; //-1 = use sc_def //Linear resistance substracted from rate and tick after percentual resistance was applied //Example: 25% -> sc_def2=2000 -> 5%; 2500ms -> tick_def2=2000 -> 500ms int sc_def2 = 0, tick_def2 = -1; //-1 = use sc_def2 struct status_data* status; struct status_change* sc; struct map_session_data *sd; nullpo_ret(bl);
or this
case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10; tick = status->luk>199?0:tick;
I was told it was in src / map / status.c status_get_sc_def
The more luk faster thaws.
And not this:
//Percentual resistance: 10000 = 100% Resist //Example: 50% -> sc_def=5000 -> 25%; 5000ms -> tick_def=5000 -> 2500ms int sc_def = 0, tick_def = -1; //-1 = use sc_def //Linear resistance substracted from rate and tick after percentual resistance was applied //Example: 25% -> sc_def2=2000 -> 5%; 2500ms -> tick_def2=2000 -> 500ms int sc_def2 = 0, tick_def2 = -1; //-1 = use sc_def2 struct status_data* status; struct status_change* sc; struct map_session_data *sd; nullpo_ret(bl);
or this
case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10; tick = status->luk>199?0:tick;
I was told it was in src / map / status.c status_get_sc_def