Making Square as Basilica

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Hi,


    I want to know how to make this square as basilica.


I know can do it witth setcell and flag basilica, but can not understand how to use x, y and x2, y2.

Map: ordeal_3-2,155,154

M7uC00k.jpg


 
the x1,y1,x2,y2 is the square area composed of the coordinates of the top-left tile and the bottom-right tile

Let's imagine a grid of x,y coordinates:

0,0   0,1   0,2   0,3   0,4

1,0   1,1   1,2   1,3   1,4

2,0   2,1   2,2   2,3   2,4

 
3,0   3,1   3,2   3,3   3,4

 
4,0   4,1   4,2   4,3   4,4



Let's say you want the coordinates in red to be basilica;

The top-left red tile is 1,1 in this case. This would be your x1,y1.

The bottom-right tile is 3,3. This would be your x2,y2

so you'd write setcell("map",   1,1,    3,3,      cell_basilica, true)

If you do not know the coordinates you can simply walk to it with your character and use the @where command

 
Last edited by a moderator:
the x1,y1,x2,y2 is the square area composed of the coordinates of the top-left tile and the bottom-right tile

Let's imagine a grid of x,y coordinates:

0,0   0,1   0,2   0,3   0,4

1,0   1,1   1,2   1,3   1,4

2,0   2,1   2,2   2,3   2,4

 
3,0   3,1   3,2   3,3   3,4

 
4,0   4,1   4,2   4,3   4,4



Let's say you want the coordinates in red to be basilica;

The top-left red tile is 1,1 in this case. This would be your x1,y1.

The bottom-right tile is 3,3. This would be your x2,y2

so you'd write setcell("map",   1,1,    3,3,      cell_basilica, true)

If you do not know the coordinates you can simply walk to it with your character and use the @where command
Thank you, now its working !

 
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