Ragno
Retired Staff
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We are having a map crash related to Royal Guard skill Reflect Damage, and have some problems to individualice/reproduce the problem.
This is the report we have:
Core was generated by `./map-server'.
Program terminated with signal 11, Segmentation fault.
#0 battle_reflect_damage (target=0x324bb60, src=0x7f612ac13f4c,
wd=0x7ffe6c7ae200, skill_id=26320) at battle.c:5851
5851 if( (--sc->data[SC_LG_REFLECTDAMAGE]->val3) <= 0 )
Missing separate debuginfos, use: debuginfo-install glibc-2.12-1.166.el6_7.3.x86_64 keyutils-libs-1.4-5.el6.x86_64 krb5-libs-1.10.3-42.el6.x86_64 libcom_err-1.41.12-22.el6.x86_64 libgcc-4.4.7-16.el6.x86_64 libselinux-2.0.94-5.8.el6.x86_64 mysql-libs-5.1.73-5.el6_6.x86_64 nss-softokn-freebl-3.14.3-23.el6_7.x86_64 openssl-1.0.1e-42.el6.x86_64 pcre-7.8-7.el6.x86_64 zlib-1.2.3-29.el6.x86_64
(gdb) BT FULL
#0 battle_reflect_damage (target=0x324bb60, src=0x7f612ac13f4c,
wd=0x7ffe6c7ae200, skill_id=26320) at battle.c:5851
change = false
sce_d = <value optimized out>
d_bl = <value optimized out>
ssc = <value optimized out>
damage = 0
rdamage = <value optimized out>
trdamage = <value optimized out>
sd = 0x0
tsd = 0x324bb60
sc = <value optimized out>
tick = 80965520
delay = 300
rdelay = <value optimized out>
max_reflect_damage = 31277
#1 0x0000000000467842 in battle_calc_weapon_attack (src=0x7f612ac13f4c,
target=0x324bb60, skill_id=<value optimized out>, skill_lv=0, wflag=0)
at battle.c:5621
damage = 1
skillratio = <value optimized out>
temp = <value optimized out>
s_ele = 0
---Type <return> to continue, or q <return> to quit---
s_ele_ = 0
i = <value optimized out>
nk = 0
n_ele = true
sd = 0x0
tsd = 0x324bb60
wd = {damage = 0, damage2 = 0, type = 0, div_ = 1, amotion = 768,
dmotion = 748, blewcount = 0, flag = 529, dmg_lv = ATK_DEF}
sc = <value optimized out>
tsc = 0x324bfc0
sstatus = 0x7f612ac142cc
tstatus = 0x1
flag = {hit = 1, cri = 0, idef = 0, idef2 = 0, pdef = 0, pdef2 = 0,
infdef = 0, arrow = 0, rh = 1, lh = 0, weapon = 1, tdef = 0,
distinct = 0}
__func__ = "battle_calc_weapon_attack"
#2 0x0000000000466bd9 in battle_calc_attack (
attack_type=<value optimized out>, bl=<value optimized out>,
target=0x324bb60, skill_id=<value optimized out>,
skill_lv=<value optimized out>, count=0) at battle.c:5654
d = {damage = 0, damage2 = -4294967296, type = 14, div_ = 0,
amotion = 0, dmotion = 0, blewcount = 2819, flag = 65535,
dmg_lv = ATK_NONE}
---Type <return> to continue, or q <return> to quit---
sd = 0x0
__func__ = "battle_calc_attack"
#3 0x0000000000463fd5 in battle_weapon_attack (src=0x7f612ac13f4c,
target=0x324bb60, tick=80965517, flag=0) at battle.c:6164
sd = 0x0
tsd = 0x324bb60
sstatus = 0x7f612ac142cc
tstatus = 0x324bf58
sc = 0x7f612ac1433c
tsc = 0x324bfc0
damage = <value optimized out>
skillv = <value optimized out>
wd = <value optimized out>
__func__ = "battle_weapon_attack"
#4 0x000000000062b80a in unit_attack_timer_sub (src=0x7f612ac13f4c,
tid=<value optimized out>, tick=80965517) at unit.c:2194
target = 0x324bb60
ud = 0x7f612ac13f6c
sstatus = 0x7f612ac142cc
sd = <value optimized out>
md = 0x7f612ac13f4c
range = 0
#5 0x000000000062b9e4 in unit_attack_timer (tid=1775, tick=80965517,
---Type <return> to continue, or q <return> to quit---
id=<value optimized out>, data=<value optimized out>
at unit.c:2225
bl = 0x7f612ac13f4c
#6 0x000000000064091a in do_timer (tick=80965519) at timer.c:489
tid = 1775
diff = -2
__func__ = "do_timer"
#7 0x0000000000644c2b in main (argc=<value optimized out>,
argv=<value optimized out>
at core.c:464
next = <value optimized out>
retval = 0
(gdb)
Do you have any opinion about this?
This is the report we have:
Core was generated by `./map-server'.
Program terminated with signal 11, Segmentation fault.
#0 battle_reflect_damage (target=0x324bb60, src=0x7f612ac13f4c,
wd=0x7ffe6c7ae200, skill_id=26320) at battle.c:5851
5851 if( (--sc->data[SC_LG_REFLECTDAMAGE]->val3) <= 0 )
Missing separate debuginfos, use: debuginfo-install glibc-2.12-1.166.el6_7.3.x86_64 keyutils-libs-1.4-5.el6.x86_64 krb5-libs-1.10.3-42.el6.x86_64 libcom_err-1.41.12-22.el6.x86_64 libgcc-4.4.7-16.el6.x86_64 libselinux-2.0.94-5.8.el6.x86_64 mysql-libs-5.1.73-5.el6_6.x86_64 nss-softokn-freebl-3.14.3-23.el6_7.x86_64 openssl-1.0.1e-42.el6.x86_64 pcre-7.8-7.el6.x86_64 zlib-1.2.3-29.el6.x86_64
(gdb) BT FULL
#0 battle_reflect_damage (target=0x324bb60, src=0x7f612ac13f4c,
wd=0x7ffe6c7ae200, skill_id=26320) at battle.c:5851
change = false
sce_d = <value optimized out>
d_bl = <value optimized out>
ssc = <value optimized out>
damage = 0
rdamage = <value optimized out>
trdamage = <value optimized out>
sd = 0x0
tsd = 0x324bb60
sc = <value optimized out>
tick = 80965520
delay = 300
rdelay = <value optimized out>
max_reflect_damage = 31277
#1 0x0000000000467842 in battle_calc_weapon_attack (src=0x7f612ac13f4c,
target=0x324bb60, skill_id=<value optimized out>, skill_lv=0, wflag=0)
at battle.c:5621
damage = 1
skillratio = <value optimized out>
temp = <value optimized out>
s_ele = 0
---Type <return> to continue, or q <return> to quit---
s_ele_ = 0
i = <value optimized out>
nk = 0
n_ele = true
sd = 0x0
tsd = 0x324bb60
wd = {damage = 0, damage2 = 0, type = 0, div_ = 1, amotion = 768,
dmotion = 748, blewcount = 0, flag = 529, dmg_lv = ATK_DEF}
sc = <value optimized out>
tsc = 0x324bfc0
sstatus = 0x7f612ac142cc
tstatus = 0x1
flag = {hit = 1, cri = 0, idef = 0, idef2 = 0, pdef = 0, pdef2 = 0,
infdef = 0, arrow = 0, rh = 1, lh = 0, weapon = 1, tdef = 0,
distinct = 0}
__func__ = "battle_calc_weapon_attack"
#2 0x0000000000466bd9 in battle_calc_attack (
attack_type=<value optimized out>, bl=<value optimized out>,
target=0x324bb60, skill_id=<value optimized out>,
skill_lv=<value optimized out>, count=0) at battle.c:5654
d = {damage = 0, damage2 = -4294967296, type = 14, div_ = 0,
amotion = 0, dmotion = 0, blewcount = 2819, flag = 65535,
dmg_lv = ATK_NONE}
---Type <return> to continue, or q <return> to quit---
sd = 0x0
__func__ = "battle_calc_attack"
#3 0x0000000000463fd5 in battle_weapon_attack (src=0x7f612ac13f4c,
target=0x324bb60, tick=80965517, flag=0) at battle.c:6164
sd = 0x0
tsd = 0x324bb60
sstatus = 0x7f612ac142cc
tstatus = 0x324bf58
sc = 0x7f612ac1433c
tsc = 0x324bfc0
damage = <value optimized out>
skillv = <value optimized out>
wd = <value optimized out>
__func__ = "battle_weapon_attack"
#4 0x000000000062b80a in unit_attack_timer_sub (src=0x7f612ac13f4c,
tid=<value optimized out>, tick=80965517) at unit.c:2194
target = 0x324bb60
ud = 0x7f612ac13f6c
sstatus = 0x7f612ac142cc
sd = <value optimized out>
md = 0x7f612ac13f4c
range = 0
#5 0x000000000062b9e4 in unit_attack_timer (tid=1775, tick=80965517,
---Type <return> to continue, or q <return> to quit---
id=<value optimized out>, data=<value optimized out>
bl = 0x7f612ac13f4c
#6 0x000000000064091a in do_timer (tick=80965519) at timer.c:489
tid = 1775
diff = -2
__func__ = "do_timer"
#7 0x0000000000644c2b in main (argc=<value optimized out>,
argv=<value optimized out>
next = <value optimized out>
retval = 0
(gdb)
Do you have any opinion about this?