map zone db player healing reduction

prism

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Is it possible to reduce the power of Heal with map zone db? If so, how can I make it where players heal less when using AL_HEAL ?

 
Yup there are two ways to do this. The first is using the skill damage cap (max possible damage it can do).
 

    skill_damage_cap: {
        //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage,
        // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h)
        // when cast vs players and monsters.
        //MG_COLDBOLT: (50,"PLAYER | MONSTER")
    }

 
The second is to use the mapflag adjust_skill_damage.

Code:
    mapflags: (
        "adjust_skill_damage<tab>AL_HEAL<tab>50",
    )
 
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