damage = dmg.damage + dmg.damage2; if( (skill_id == AL_INCAGI || skill_id == AL_BLESSING || skill_id == CASH_BLESSING || skill_id == CASH_INCAGI || skill_id == MER_INCAGI || skill_id == MER_BLESSING) && tsd->sc.data[SC_PROPERTYUNDEAD] ) damage = 1;
if( skill_id == MO_EXTREMITYFIST && damage > 9000 ) damage = 9000;
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