Memory Slasher !!" - May 30 Patch

haha yeah, time to host a hercules public server xD

 
Finally, Great Job Ind.

 
tested this patch and it works fine, hercules can be easily run on low end pc without and problems at all, thanks Ind and hercules community for the great work

 
WVCAyyN.gif
This is awesome rofl!

 
Just thought about sharing~ 

  PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND
16659 myserver  15   0  524m 457m 3504 S  3.7  1.4  49:53.60 map-server
 
 3958 myserver  15   0  201m 208m 3700 S  2.0  0.7   2:31.99 map-server

Thumbs up to Ind (Y)

Thanks!

 
Just thought about sharing~ 

  PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND

16659 myserver  15   0  524m 457m 3504 S  3.7  1.4  49:53.60 map-server

 3958 myserver  15   0  201m 208m 3700 S  2.0  0.7   2:31.99 map-server

Thumbs up to Ind (Y)

Thanks!
Thats how you can tell that this cut actually works and performs good
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Well, first of all we should conratulate Ind for his second Memory Slasher patch, which has cut down even more RAM usage (17 MB this time). Without NPCs, Hercules can now be run in around 100 MB RAM, without NPCs.

Other thing is... in conf/battlegrounds.conf you can set the prize number of medals but... where is the reward item ID set?

 
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How is that far progress %? done with bg's queue?

If i add Lots custom Battlegrounds.  like 10 new battleground. It will make high memory or cpu? just qeustion.

 
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Ind, thank you very much for this. And I am very sorry for not getting back to this. I could say I was busy with work, but that would be lying.

 
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