mind breaker and gospel skill

xlaws27

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how to make mind breaker only increase matk at 10% only. and how to make gospel skill disable x2 atk. please help mesir

 
Mind Breaker at 10% per level, you mean? Or total?

Per level, src/map/status.c:

if (sc->data[SC_MINDBREAKER]) matk += matk * sc->data[SC_MINDBREAKER]->val2/100;
change to

if (sc->data[SC_MINDBREAKER]) matk += matk * sc->data[SC_MINDBREAKER]->val2/200;

For gospel src/map/skill.c:

int i = rnd()%13; // Positive buff count int time = skill->get_time2(sg->skill_id, sg->skill_lv); //Duration switch (i) { case 0: // Heal 1~9999 HP heal = rnd() %9999+1; clif->skill_nodamage(ss,bl,AL_HEAL,heal,1); status->heal(bl,heal,0,0); break; case 1: // End all negative status status->change_clear_buffs(bl,2); if (tsd) clif->gospel_info(tsd, 0x15); break; case 2: // Immunity to all status sc_start(ss,bl,SC_SCRESIST,100,100,time); if (tsd) clif->gospel_info(tsd, 0x16); break; case 3: // MaxHP +100% sc_start(ss,bl,SC_INCMHPRATE,100,100,time); if (tsd) clif->gospel_info(tsd, 0x17); break; case 4: // MaxSP +100% sc_start(ss,bl,SC_INCMSPRATE,100,100,time); if (tsd) clif->gospel_info(tsd, 0x18); break; case 5: // All stats +20 sc_start(ss,bl,SC_INCALLSTATUS,100,20,time); if (tsd) clif->gospel_info(tsd, 0x19); break; case 6: // Level 10 Blessing sc_start(ss,bl,SC_BLESSING,100,10,time); break; case 7: // Level 10 Increase AGI sc_start(ss,bl,SC_INC_AGI,100,10,time); break; case 8: // Enchant weapon with Holy element sc_start(ss,bl,SC_ASPERSIO,100,1,time); if (tsd) clif->gospel_info(tsd, 0x1c); break; case 9: // Enchant armor with Holy element sc_start(ss,bl,SC_BENEDICTIO,100,1,time); if (tsd) clif->gospel_info(tsd, 0x1d); break; case 10: // DEF +25% sc_start(ss,bl,SC_INCDEFRATE,100,25,time); if (tsd) clif->gospel_info(tsd, 0x1e); break; case 11: // ATK +100% sc_start(ss,bl,SC_INCATKRATE,100,100,time); if (tsd) clif->gospel_info(tsd, 0x1f); break; case 12: // HIT/Flee +50 sc_start(ss,bl,SC_INCHIT,100,50,time); sc_start(ss,bl,SC_INCFLEE,100,50,time); if (tsd) clif->gospel_info(tsd, 0x20); break; } }
to

Code:
				int i = rnd()%12; // Positive buff count				int time = skill->get_time2(sg->skill_id, sg->skill_lv); //Duration				switch (i) {					case 0: // Heal 1~9999 HP						heal = rnd() %9999+1;						clif->skill_nodamage(ss,bl,AL_HEAL,heal,1);						status->heal(bl,heal,0,0);						break;					case 1: // End all negative status						status->change_clear_buffs(bl,2);						if (tsd) clif->gospel_info(tsd, 0x15);						break;					case 2: // Immunity to all status						sc_start(ss,bl,SC_SCRESIST,100,100,time);						if (tsd) clif->gospel_info(tsd, 0x16);						break;					case 3: // MaxHP +100%						sc_start(ss,bl,SC_INCMHPRATE,100,100,time);						if (tsd) clif->gospel_info(tsd, 0x17);						break;					case 4: // MaxSP +100%						sc_start(ss,bl,SC_INCMSPRATE,100,100,time);						if (tsd) clif->gospel_info(tsd, 0x18);						break;					case 5: // All stats +20						sc_start(ss,bl,SC_INCALLSTATUS,100,20,time);						if (tsd) clif->gospel_info(tsd, 0x19);						break;					case 6: // Level 10 Blessing						sc_start(ss,bl,SC_BLESSING,100,10,time);						break;					case 7: // Level 10 Increase AGI						sc_start(ss,bl,SC_INC_AGI,100,10,time);						break;					case 8: // Enchant weapon with Holy element						sc_start(ss,bl,SC_ASPERSIO,100,1,time);						if (tsd) clif->gospel_info(tsd, 0x1c);						break;					case 9: // Enchant armor with Holy element						sc_start(ss,bl,SC_BENEDICTIO,100,1,time);						if (tsd) clif->gospel_info(tsd, 0x1d);						break;					case 10: // DEF +25%						sc_start(ss,bl,SC_INCDEFRATE,100,25,time);						if (tsd) clif->gospel_info(tsd, 0x1e);						break;					case 11: // HIT/Flee +50						sc_start(ss,bl,SC_INCHIT,100,50,time);						sc_start(ss,bl,SC_INCFLEE,100,50,time);						if (tsd) clif->gospel_info(tsd, 0x20);						break;				}			}
 
Mind Breaker at 10% per level, you mean? Or total?

Per level, src/map/status.c:

if (sc->data[SC_MINDBREAKER]) matk += matk * sc->data[SC_MINDBREAKER]->val2/100;
change to

if (sc->data[SC_MINDBREAKER]) matk += matk * sc->data[SC_MINDBREAKER]->val2/200;

For gospel src/map/skill.c:

int i = rnd()%13; // Positive buff count int time = skill->get_time2(sg->skill_id, sg->skill_lv); //Duration switch (i) { case 0: // Heal 1~9999 HP heal = rnd() %9999+1; clif->skill_nodamage(ss,bl,AL_HEAL,heal,1); status->heal(bl,heal,0,0); break; case 1: // End all negative status status->change_clear_buffs(bl,2); if (tsd) clif->gospel_info(tsd, 0x15); break; case 2: // Immunity to all status sc_start(ss,bl,SC_SCRESIST,100,100,time); if (tsd) clif->gospel_info(tsd, 0x16); break; case 3: // MaxHP +100% sc_start(ss,bl,SC_INCMHPRATE,100,100,time); if (tsd) clif->gospel_info(tsd, 0x17); break; case 4: // MaxSP +100% sc_start(ss,bl,SC_INCMSPRATE,100,100,time); if (tsd) clif->gospel_info(tsd, 0x18); break; case 5: // All stats +20 sc_start(ss,bl,SC_INCALLSTATUS,100,20,time); if (tsd) clif->gospel_info(tsd, 0x19); break; case 6: // Level 10 Blessing sc_start(ss,bl,SC_BLESSING,100,10,time); break; case 7: // Level 10 Increase AGI sc_start(ss,bl,SC_INC_AGI,100,10,time); break; case 8: // Enchant weapon with Holy element sc_start(ss,bl,SC_ASPERSIO,100,1,time); if (tsd) clif->gospel_info(tsd, 0x1c); break; case 9: // Enchant armor with Holy element sc_start(ss,bl,SC_BENEDICTIO,100,1,time); if (tsd) clif->gospel_info(tsd, 0x1d); break; case 10: // DEF +25% sc_start(ss,bl,SC_INCDEFRATE,100,25,time); if (tsd) clif->gospel_info(tsd, 0x1e); break; case 11: // ATK +100% sc_start(ss,bl,SC_INCATKRATE,100,100,time); if (tsd) clif->gospel_info(tsd, 0x1f); break; case 12: // HIT/Flee +50 sc_start(ss,bl,SC_INCHIT,100,50,time); sc_start(ss,bl,SC_INCFLEE,100,50,time); if (tsd) clif->gospel_info(tsd, 0x20); break; } }
to

int i = rnd()%12; // Positive buff count int time = skill->get_time2(sg->skill_id, sg->skill_lv); //Duration switch (i) { case 0: // Heal 1~9999 HP heal = rnd() %9999+1; clif->skill_nodamage(ss,bl,AL_HEAL,heal,1); status->heal(bl,heal,0,0); break; case 1: // End all negative status status->change_clear_buffs(bl,2); if (tsd) clif->gospel_info(tsd, 0x15); break; case 2: // Immunity to all status sc_start(ss,bl,SC_SCRESIST,100,100,time); if (tsd) clif->gospel_info(tsd, 0x16); break; case 3: // MaxHP +100% sc_start(ss,bl,SC_INCMHPRATE,100,100,time); if (tsd) clif->gospel_info(tsd, 0x17); break; case 4: // MaxSP +100% sc_start(ss,bl,SC_INCMSPRATE,100,100,time); if (tsd) clif->gospel_info(tsd, 0x18); break; case 5: // All stats +20 sc_start(ss,bl,SC_INCALLSTATUS,100,20,time); if (tsd) clif->gospel_info(tsd, 0x19); break; case 6: // Level 10 Blessing sc_start(ss,bl,SC_BLESSING,100,10,time); break; case 7: // Level 10 Increase AGI sc_start(ss,bl,SC_INC_AGI,100,10,time); break; case 8: // Enchant weapon with Holy element sc_start(ss,bl,SC_ASPERSIO,100,1,time); if (tsd) clif->gospel_info(tsd, 0x1c); break; case 9: // Enchant armor with Holy element sc_start(ss,bl,SC_BENEDICTIO,100,1,time); if (tsd) clif->gospel_info(tsd, 0x1d); break; case 10: // DEF +25% sc_start(ss,bl,SC_INCDEFRATE,100,25,time); if (tsd) clif->gospel_info(tsd, 0x1e); break; case 11: // HIT/Flee +50 sc_start(ss,bl,SC_INCHIT,100,50,time); sc_start(ss,bl,SC_INCFLEE,100,50,time); if (tsd) clif->gospel_info(tsd, 0x20); break; } }
what i did to gospel i just // the buffs that i want to removed is that okay?

and for the mind breaker what i want is any lvl of mind breaker adds only matk 10% thank u for ur help anyway

pls help me on mb

 
Well, you can comment everything inside the case, just don't comment the "case x:" as well, that way they'll be getting increased chance at other statuses instead of the ones you commented out.

If for every level of Mind Breaker you want 10%, then replace the lines I brought up before with:

Code:
		if (sc->data[SC_MINDBREAKER])			matk *= 1.1;
 
Well, you can comment everything inside the case, just don't comment the "case x:" as well, that way they'll be getting increased chance at other statuses instead of the ones you commented out.

If for every level of Mind Breaker you want 10%, then replace the lines I brought up before with:

if (sc->data[SC_MINDBREAKER]) matk *= 1.1;

2>..srcmapstatus.c(4748): warning C4244: '*=' : conversion from 'double' to 'int', possible loss of data

 
Well, it's nothing to worry about, but if you like you can redo that into

matk += matk * 0.1;
That should get rid of warning.

 
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