Cainho
New member
I need to modify the Reject Sword and Reflect Shield skills so that when being attacked by a monster and take damage greater than max_hp the player should only reflect the max_hp if the damage is less it will reflect the damage to take the monster.
I tried this change, but she error and closes the map-server.
src/map/battle.c
NORMALIZE_RDAMAGE((damage * sc->data[SC_REFLECTSHIELD]->val2 / 100) > sd->status.max_hp ) ? sd->status.max_hp : (damage * sc->data[SC_REFLECTSHIELD]->val2 / 100);
if (rdamage < 1) rdamage = 1;
Note: Sorry for my English by, but I started the lessons shortly.
I tried this change, but she error and closes the map-server.
src/map/battle.c
NORMALIZE_RDAMAGE((damage * sc->data[SC_REFLECTSHIELD]->val2 / 100) > sd->status.max_hp ) ? sd->status.max_hp : (damage * sc->data[SC_REFLECTSHIELD]->val2 / 100);
if (rdamage < 1) rdamage = 1;
Note: Sorry for my English by, but I started the lessons shortly.
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