Actually I'm using this script:
- script FloatingRates -1,{OnSat0000:OnMon0000:OnInit: if ( gettime(4) == 6 || gettime(4) == 0 ) { setbattleflag "base_exp_rate", 4000; setbattleflag "job_exp_rate", 4000; } else if ( gettime(4) == 1 && gettime(3) == 0 && gettime(2) == 0 ) { setbattleflag "base_exp_rate", 2000; setbattleflag "job_exp_rate", 2000; } end;}
I want to modify it in such a way that specific classes (like assassin, ninja, etc..) have:
exp (base/job) 8000 instead of 4000 if ( gettime(4) == 6 || gettime(4) == 0 )
exp (base/job) 4000 instead of 2000 if ( gettime(4) == 1 && gettime(3) == 0 && gettime(2) == 0 )
Any suggestion?
- script FloatingRates -1,{OnSat0000:OnMon0000:OnInit: if ( gettime(4) == 6 || gettime(4) == 0 ) { setbattleflag "base_exp_rate", 4000; setbattleflag "job_exp_rate", 4000; } else if ( gettime(4) == 1 && gettime(3) == 0 && gettime(2) == 0 ) { setbattleflag "base_exp_rate", 2000; setbattleflag "job_exp_rate", 2000; } end;}
I want to modify it in such a way that specific classes (like assassin, ninja, etc..) have:
exp (base/job) 8000 instead of 4000 if ( gettime(4) == 6 || gettime(4) == 0 )
exp (base/job) 4000 instead of 2000 if ( gettime(4) == 1 && gettime(3) == 0 && gettime(2) == 0 )
Any suggestion?