Monster Couting Game

Juan Meissner

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I'm trying to convert some rathena events to use in the herc.ws emulator, however for some reason I'm not getting through with this one, could anyone help?

 

prontera,155,181,5  script  Monster Counting Game   757,{
    function xy_wall;
    end;
    
    OnInit:
        defpattern 1,"([^:]+):.\\*"+.@amount+".*", "OnRight";
        .max_round = 3;
        .max_duration = 3;
        .wall_mob_id = 1085;
        setarray .xy_area,
            151,169,
            161,179;
        setarray .monster,
            PORING,
            DROPS,
            MARIN,
            POPORING;
            
        .monster_size = getarraysize( .monster );
        .npc_name$ = strnpcinfo(0);
        getmapxy( .map$,.npc_x,.npc_y,1 );
        setmapflag .map$,mf_monster_noteleport;
        end;
        
    OnMinute00:
    OnStartEvent:
        if ( !.status ) {
            areawarp .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],.map$,.npc_x,.npc_y;
            killmonster .map$,.npc_name$+"::OnDied";
            killmonster .map$,.npc_name$+"::OnWallDied";
            setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_basilica,1;
            setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_walkable,1;
            .status = 1;
            
            for( .@i = .xy_area[0]; .@i <= .xy_area[2]; .@i++ ){
                xy_wall( .@i,.xy_area[1] );
                xy_wall( .@i,.xy_area[3] );
            }
            for( .@i = .xy_area[1]; .@i <= .xy_area[3]; .@i++ ){
                xy_wall( .xy_area[0],.@i,0 );
                xy_wall( .xy_area[2],.@i );
            }
            
            do{
                .@round++;
                npctalk "Round # "+.@round;
                sleep 5000;
                
                .status = 2;
                .@mob = .monster[ rand( .monster_size ) ];
                .@amount = rand( 5,10 );
                // add-on size influence ?
                areamonster .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],"",.@mob,.@amount,.npc_name$+"::OnDied";
            
                deletepset 1;
                defpattern 1,"([^:]+):.\\*"+.@amount+".*", "OnRight";
                //defpattern 1, "([^:]+):.*\\sandar 1.*", "Lwarp1";
                activatepset 1;
                waitingroom "How many's there?",0;
                npctalk "Tell me the correct amount of monster in there.";
                // debugmes " > "+.@amount+" "+getmonsterinfo( .@mob,MOB_NAME );
                
                sleep ( .max_duration * 60000 );
                
                killmonster .map$,.npc_name$+"::OnDied";
                delwaitingroom;
                deletepset 1;
                .status = 1;
                sleep 5000;
                
            }while( .@round < .max_round );
            
            npctalk "That's the Last, thank you for participating.";
            emotion e_thx;
            
            killmonster .map$,.npc_name$+"::OnDied";
            killmonster .map$,.npc_name$+"::OnWallDied";
            setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_basilica,0;
            setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_walkable,1;
            .status = 0;
        }
        end;
        
    OnDied:
    OnWallDied:
        end;
 

    OnRight:
        getmapxy( .@map$,.@x,.@y,0 );
        if ( .status == 0 ) {
            dispbottom "[Counting Game] Event isnt running.";
        }
        else if ( .status == 1 ) {
            dispbottom "[Counting Game] Please wait for the round to start.";
        }
        else if ( distance( .npc_x,.npc_y,.@x,.@y ) > 14 ) {
            dispbottom "[Counting Game] You're too far away.";
        }
        else {
            npctalk "Bravo!! "+strcharinfo(0)+" is correct!!";
            
            // rewards
            getitem 512,1;
            getitem 512,2;
            getitem 512,3;
            
            specialeffect2 EF_POTION_CON;
            awake .npc_name$;
        }
        end;
        
    function    xy_wall {
        .@x = getarg(0);
        .@y = getarg(1);
        monster .map$,.@x,.@y,"",.wall_mob_id,1,.npc_name$+"::OnWallDied";
        setcell .map$,.@x,.@y,.@x,.@y,cell_walkable,0;
        // setcell .map$,.@x,.@y,.@x,.@y,cell_basilica,1;
        return;
    }
 

}
 

 
Any error/warning messages? 

 
I looked here and nothing, no warning, just does not work when you enter the number for the NPC, otherwise npc works perfectly, but the event ends up being useless because the function of typing the number of monsters does not work.

 
try this
 

Code:
defpattern 1,"([^:]+):.*"+.@amount+".*", "OnRight";
 
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