Monster Transform Update

malufett

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Monster Transform Update
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What is it?

  • A new feature when in you can transform your characters into monsters and you can still use all your skills like a normal character do. The Transformation Scroll is consumable for 20 mins. Can only be removed when your killed or if you die.
What are those?

  • Deviruchi Scroll: Increase ASPD +1, HIT + 5 during transformed as Deviruchi.
  • Raydric Archer Scroll: Increase attack 25% by using bow.
  • Mavka Scroll: Increase attack 25% by using bow.
  • Marduk Scroll: Increase magical attack 25%.
  • Banshee Scroll: Increase magical attack 25%.
  • Poring Scroll: Increase critical damage 25% during transformed as Poring
  • Golem Scroll: Increase  resistance of non property 2% and activate Endure 5Lv by certain chance when gets physical attack.
  • Changes:You can customize your transformation by using 'montransformation' script command and add specific status effect.
  • ex. montransform <monster name>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4>
  • This feature can be disabled in GvG by switching its config in 'confbattlemisc.conf'
Code:
// Is monster transformation disabled during Guild Wars?
// If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times
mon_trans_disable_in_gvg: no
 
Special Thanks:
  • Beret
  • Kyeme
  • Super Awesome Yommy
Link/s:Screenshot/s:
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Last edited by a moderator:
Thanks!

Just a couple of questions here:
 
 

You can customize your transformation by using 'montransformation' script command and add specific status effect.
[*]ex. montransform <monster name>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4>
Wouldn't it be a good idea to make montransform script command also accept a mob ID instead of its name?

And what about making custom bonus scripts to be used instead of sc types so that you won't be in need of source editing and recompiling the server each time you want to add a new one (especially for people that aren't familiar with source)?

Thanks again sir malufett!

 
I hope I helped.
I have more aegis systems, however I need the ind has time and willingness to add.
 
Wouldn't it be a good idea to make montransform script command also accept a mob ID instead of its name?
I mimic the aegis command montransform and I follow the concept of awesome Yommy about naming convention in txt database..anyway it accept ID just a little warning in the server console but we can make a fix for it..
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And what about making custom bonus scripts to be used instead of sc types so that you won't be in need of source editing and recompiling the server each time you want to add a new one (especially for people that aren't familiar with source)?
I have already propose something similar to that but its in SC form like in aegis' 'BuffSpecial.sc' in which SC are attach with  item script command..just waiting for approval  and for  me  to finish it..
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Last edited by a moderator:
Can you give me the autobonus of this script like example:

Dragon Helm

When receiving physical and magical attack has a chance to transform into your character into shadow nydhog.

 
nice work how can i trigger this into a custom skill? seems npc_metamorphosis are not working >.<

 
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