can it not already?or we can expand motd to accept scriptlike commads?
how about we drop the motd.txt file and make it a onpcloginevent npc script?or we can expand motd to accept scriptlike commads?
hardly, would be run only when a character log in, and it'd be waaay more flexible and customisable, with all the things that a npc script can do.wouldn't that degrade performance?
yes it does, we could make it not count towards that limit thoughand i think map server throws error from too much npc w/ like onevent npcs
I agree on dropping motd file. If we go through of it being an npc script, we just have to make sure players know that the file for controlling this is in directory X. I know a lot of people say, just get rid of those lines. Is there any customizations we can do this script? Some people like to tweak it to display relavant information about their server.how about we drop the motd.txt file and make it a onpcloginevent npc script?or we can expand motd to accept scriptlike commads?![]()
dropped, didn't make it deactivated because I found it'd be better active, so people unaware of this change won't think the feature as a whole was dropped.I say put a file in npc folder that is no activated, and drop motd right now.
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