dungpt8782
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I want to make the item with this effect:
If Enchant Poison level 10 damage increased 50% when under Enchant Poison status
can you help me to make item script like this?
i'm using
if (getskilllv(AS_ENCHANTPOISON) == 10 && getstatus(SC_ENCHANTPOISON) ) {
bonus2 bAddRace,RC_All,50;
}
but it will inscrease all element damage after enchant poison.
If Enchant Poison level 10 damage increased 50% when under Enchant Poison status
can you help me to make item script like this?
i'm using
if (getskilllv(AS_ENCHANTPOISON) == 10 && getstatus(SC_ENCHANTPOISON) ) {
bonus2 bAddRace,RC_All,50;
}
but it will inscrease all element damage after enchant poison.