skill.c
case WL_EARTHSTRAIN: {
// lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
skill_lv, skill->get_time2(skill_id,skill_lv));
}
break;
6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10 --->rate
change to
skill_lv
Obviously,I did tell you 'skill_lv'skill.c
case WL_EARTHSTRAIN: {
// lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
skill_lv, skill->get_time2(skill_id,skill_lv));
}
break;
6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10 --->rate
change to
skill_lv
so you mean the 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10
i will change it to 1?
ohh sorry i not merely familiar to source but thanks !Obviously,I did tell you 'skill_lv'skill.c
case WL_EARTHSTRAIN: {
// lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
skill_lv, skill->get_time2(skill_id,skill_lv));
}
break;
6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10 --->rate
change to
skill_lv
so you mean the 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10
i will change it to 1?![]()
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