NEW CUSTOM HOMUNCULUS using mob spr/act

emumu

New member
Messages
13
Points
0
need your help!
default_sad.png


id like to make custom homunculus using mob spr/act.

these files were edited:

[mmo.h (i did make clean/sql after edit)]

 #define MAX_HOMUNCULUS_CLASS 70 // [orn] Increased to 60 from 16 to allow new Homun-S.
[homunculus.db]

6061,6061,ARCHANGELING,732,60000,1,1,7,6,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,10,20,1,10,1,10,1,5,4,10,1,3,1,4,1,5
[jobname.lub]
[jobtbl.JT_MER_ARCHANGELING] = "JT_MER_ARCHANGELING",
[npcidentity.lub]

["JT_MER_ARCHANGELING"] = 6061,
[jobidentity.lub]

["JT_MER_ARCHANGELING"] = 6061,
 

and copied "archangeling.spr"&"archangeling.act" into "data/sprite/homun" folder

after renaming "mer_archangeling.spr"&"mer_archangeling.act".

after that, i started hercules server, login to GM account,

then type "@makehomun 6061".

there summoned a new custom homunculus that looks PORING!
default_blink.png


though i expected that an archangeling homunculus appeared...
default_sad.png


what did i mistake process to implement a new custom homunculus?

 
Last edited by a moderator:
when i see it correct the Homunculus  are Hardcoded into the CLient , not sure if you can add costume ones

 
@ossi0110

thank you!

as you say, i am trying to hex 2012-04-10aRagexeRE so that new custom homunculus can be shown up.

i found some codes which is related to homunculus(+ mercenary?); they are from 004800F0 to 0048022F in Address.

hmm... need i simply add MER_ARCHANGELING here?

i am noob about hexing at all
default_sad.png


 
Back
Top