Official banker?

ScriptingPhailure

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I was looking through the sql files and the Ragnarok EP timeline. It says they put in a bank system. Is that implemented in Hercules? If so can anyone please tell me where the npc files are located? I can't find them under re or the other folder.

 
it is client sided, use the latest client to use it
default_biggrin.png
there is a button on the interface, not a npc
default_tongue.png


 
this patch so banking can only use in town mapflag

src/map/clif.c | 4 ++++ 1 file changed, 4 insertions(+)diff --git a/src/map/clif.c b/src/map/clif.cindex c61a725..1934bbb 100644--- a/src/map/clif.c+++ b/src/map/clif.c@@ -17950,6 +17950,10 @@ void clif_parse_BankWithdraw(int fd, struct map_session_data* sd) { void clif_parse_BankCheck(int fd, struct map_session_data* sd) {    struct packet_banking_check p; +  if ( !map->list[sd->bl.m].flag.town ) {+    clif->colormes(fd,COLOR_RED,msg_txt(1483));+    return;+  }    if( !battle_config.feature_banking ) {      clif->colormes(fd,COLOR_RED,msg_txt(1483));      return;

but for the plugin ... eh ... use a trick
default_tongue.png


http://upaste.me/5f1d11081bf7e165e

 
this patch so banking can only use in town mapflag

src/map/clif.c | 4 ++++ 1 file changed, 4 insertions(+)diff --git a/src/map/clif.c b/src/map/clif.cindex c61a725..1934bbb 100644--- a/src/map/clif.c+++ b/src/map/clif.c@@ -17950,6 +17950,10 @@ void clif_parse_BankWithdraw(int fd, struct map_session_data* sd) { void clif_parse_BankCheck(int fd, struct map_session_data* sd) {    struct packet_banking_check p; +  if ( !map->list[sd->bl.m].flag.town ) {+    clif->colormes(fd,COLOR_RED,msg_txt(1483));+    return;+  }    if( !battle_config.feature_banking ) {      clif->colormes(fd,COLOR_RED,msg_txt(1483));      return;

but for the plugin ... eh ... use a trick
default_tongue.png


http://upaste.me/5f1d11081bf7e165e
2 Condition returning same condition??

Better if 

Code:
if( !battle_config.feature_banking || !map->list[sd->bl.m].flag.town ) {
 
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