Yay, I'm glad I could help!@@Daifuku Thank you for the response, it really did inspired me to do something similar![]()
OnReadyCheck:
if( $@FlaviusBG1 )
end;
.@Guillaume = getwaitingroomstate(0,"Lieutenant Ator");
.@[member=Croix] = getwaitingroomstate(0,"Lieutenant Thelokus");
if( !.@Guillaume && !.@[member="Croix"] ) {
donpcevent "#bat_b01_timer::OnStop";
end;
}
if( .@Guillaume < 5 || .@[member=Croix] < 5 )
end;
$@FlaviusBG1 = 1;
$@FlaviusBG1_Victory = 0;
$@[member="Croix"]_ScoreBG1 = 0;
$@Guill_ScoreBG1 = 0;
bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@[member="Croix"]_ScoreBG1;
I think it had a check somewhere if the player was on the map, otherwise it wouldn't warp to the prepare/waiting room or battle maps. But as I mentioned earlier, it's been so long @@; Check for warps where the player gets warped to another map and change it until you find the right one.@@Daifuku I've duplicated them onto a new map but I'll try the original map first. Thank you
EDIT:
Yes like daifuku said switching the map is the problem here, the original map works fine but how do I make it available on another map?
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