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As of e171deb58c7 we have the official refine rates from kRO.
Normal Ores
Enriched Ores
Refine
Shadow equipment
Armor
Weapon (1st level)
Weapon (2nd level)
Weapon (3rd level)
Weapon (4th level)
1
100%
100%
100%
100%
100%
100%
2
100%
100%
100%
100%
100%
100%
3
100%
100%
100%
100%
100%
100%
4
100%
100%
100%
100%
100%
100%
5
90%
90%
100%
100%
100%
90%
6
70%
70%
100%
100%
90%
70%
7
70%
70%
100%
90%
80%
70%
8
40%
40%
90%
70%
40%
40%
9
40%
40%
70%
40%
40%
40%
10
20%
20%
30%
30%
30%
20%
11
-
8%
18%
18%
18%
8%
12
-
8%
18%
18%
18%
8%
13
-
8%
18%
18%
18%
8%
14
-
8%
18%
18%
18%
8%
15
-
7%
18%
18%
18%
7%
16
-
7%
17%
17%
17%
7%
17
-
7%
17%
17%
17%
7%
18
-
7%
17%
17%
17%
7%
19
-
5%
15%
15%
15%
5%
20
-
5%
15%
15%
15%
5%
Normal Ores - Smelting Event
Refine
Shadow equipment
Armor
Weapon (1st level)
Weapon (2nd level)
Weapon (3rd level)
Weapon (4th level)
1
100%
100%
100%
100%
100%
100%
2
100%
100%
100%
100%
100%
100%
3
100%
100%
100%
100%
100%
100%
4
100%
100%
100%
100%
100%
100%
5
60%
60%
100%
100%
100%
60%
6
40%
40%
100%
100%
60%
40%
7
40%
40%
100%
60%
50%
40%
8
20%
20%
60%
40%
20%
20%
9
20%
20%
40%
20%
20%
20%
10
9%
9%
19%
19%
19%
9%
11
-
20%
40%
40%
40%
20%
12
-
20%
40%
40%
40%
20%
13
-
16%
35%
35%
35%
16%
14
-
16%
35%
35%
35%
16%
15
-
15%
30%
30%
30%
15%
16
-
15%
30%
30%
30%
15%
17
-
14%
20%
20%
20%
14%
18
-
14%
20%
20%
20%
14%
19
-
10%
15%
15%
15%
10%
20
-
10%
15%
15%
15%
10%
Enriched Ores - Smelting Event
Refine
Shadow equipment
Armor
Weapon (1st level)
Weapon (2nd level)
Weapon (3rd level)
Weapon (4th level)
1
100%
100%
100%
100%
100%
100%
2
100%
100%
100%
100%
100%
100%
3
100%
100%
100%
100%
100%
100%
4
100%
100%
100%
100%
100%
100%
5
95%
95%
100%
100%
100%
95%
6
80%
80%
100%
100%
95%
80%
7
80%
80%
100%
95%
90%
80%
8
60%
60%
95%
85%
70%
60%
9
50%
50%
85%
60%
60%
50%
10
35%
35%
55%
45%
45%
35%
11
-
20%
40%
40%
40%
20%
12
-
20%
40%
40%
40%
20%
13
-
16%
35%
35%
35%
16%
14
-
16%
35%
35%
35%
16%
15
-
15%
30%
30%
30%
15%
16
-
15%
30%
30%
30%
15%
17
-
14%
20%
20%
20%
14%
18
-
14%
20%
20%
20%
14%
19
-
10%
15%
15%
15%
10%
20
-
10%
15%
15%
15%
10%
This corrects the previous behaviour of enriched ores which would simple double roll the item refinement.
Script Command Changes
getequippercentrefinery(<equipment slot>{, <type>})
Example:
if (getequippercentrefinery(EQI_HAND_L, REFINE_CHANCE_TYPE_NORMAL) <= rand(100))
mes("Aww");
Constants exported to constants.conf are -
Normal Ores
Refine
Shadow equipment
Armor
Weapon (1st level)
Weapon (2nd level)
Weapon (3rd level)
Weapon (4th level)
1
100%
100%
100%
100%
100%
100%
2
100%
100%
100%
100%
100%
100%
3
100%
100%
100%
100%
100%
100%
4
100%
100%
100%
100%
100%
100%
5
60%
60%
100%
100%
100%
60%
6
40%
40%
100%
100%
60%
40%
7
40%
40%
100%
60%
50%
40%
8
20%
20%
60%
40%
20%
20%
9
20%
20%
40%
20%
20%
20%
10
9%
9%
19%
19%
19%
9%
11
-
8%
18%
18%
18%
8%
12
-
8%
18%
18%
18%
8%
13
-
8%
18%
18%
18%
8%
14
-
8%
18%
18%
18%
8%
15
-
7%
18%
18%
18%
7%
16
-
7%
17%
17%
17%
7%
17
-
7%
17%
17%
17%
7%
18
-
7%
17%
17%
17%
7%
19
-
5%
15%
15%
15%
5%
20
-
5%
15%
15%
15%
5%
Enriched Ores
Refine
Shadow equipment
Armor
Weapon (1st level)
Weapon (2nd level)
Weapon (3rd level)
Weapon (4th level)
1
100%
100%
100%
100%
100%
100%
2
100%
100%
100%
100%
100%
100%
3
100%
100%
100%
100%
100%
100%
4
100%
100%
100%
100%
100%
100%
5
90%
90%
100%
100%
100%
90%
6
70%
70%
100%
100%
90%
70%
7
70%
70%
100%
90%
80%
70%
8
40%
40%
90%
70%
40%
40%
9
40%
40%
70%
40%
40%
40%
10
20%
20%
30%
30%
30%
20%
11
-
8%
18%
18%
18%
8%
12
-
8%
18%
18%
18%
8%
13
-
8%
18%
18%
18%
8%
14
-
8%
18%
18%
18%
8%
15
-
7%
18%
18%
18%
7%
16
-
7%
17%
17%
17%
7%
17
-
7%
17%
17%
17%
7%
18
-
7%
17%
17%
17%
7%
19
-
5%
15%
15%
15%
5%
20
-
5%
15%
15%
15%
5%
Normal Ores - Smelting Event
Refine
Shadow equipment
Armor
Weapon (1st level)
Weapon (2nd level)
Weapon (3rd level)
Weapon (4th level)
1
100%
100%
100%
100%
100%
100%
2
100%
100%
100%
100%
100%
100%
3
100%
100%
100%
100%
100%
100%
4
100%
100%
100%
100%
100%
100%
5
60%
60%
100%
100%
100%
60%
6
40%
40%
100%
100%
60%
40%
7
40%
40%
100%
60%
50%
40%
8
20%
20%
60%
40%
20%
20%
9
20%
20%
40%
20%
20%
20%
10
9%
9%
19%
19%
19%
9%
11
-
20%
40%
40%
40%
20%
12
-
20%
40%
40%
40%
20%
13
-
16%
35%
35%
35%
16%
14
-
16%
35%
35%
35%
16%
15
-
15%
30%
30%
30%
15%
16
-
15%
30%
30%
30%
15%
17
-
14%
20%
20%
20%
14%
18
-
14%
20%
20%
20%
14%
19
-
10%
15%
15%
15%
10%
20
-
10%
15%
15%
15%
10%
Enriched Ores - Smelting Event
Refine
Shadow equipment
Armor
Weapon (1st level)
Weapon (2nd level)
Weapon (3rd level)
Weapon (4th level)
1
100%
100%
100%
100%
100%
100%
2
100%
100%
100%
100%
100%
100%
3
100%
100%
100%
100%
100%
100%
4
100%
100%
100%
100%
100%
100%
5
95%
95%
100%
100%
100%
95%
6
80%
80%
100%
100%
95%
80%
7
80%
80%
100%
95%
90%
80%
8
60%
60%
95%
85%
70%
60%
9
50%
50%
85%
60%
60%
50%
10
35%
35%
55%
45%
45%
35%
11
-
20%
40%
40%
40%
20%
12
-
20%
40%
40%
40%
20%
13
-
16%
35%
35%
35%
16%
14
-
16%
35%
35%
35%
16%
15
-
15%
30%
30%
30%
15%
16
-
15%
30%
30%
30%
15%
17
-
14%
20%
20%
20%
14%
18
-
14%
20%
20%
20%
14%
19
-
10%
15%
15%
15%
10%
20
-
10%
15%
15%
15%
10%
This corrects the previous behaviour of enriched ores which would simple double roll the item refinement.
Script Command Changes
getequippercentrefinery(<equipment slot>{, <type>})
Example:
if (getequippercentrefinery(EQI_HAND_L, REFINE_CHANCE_TYPE_NORMAL) <= rand(100))
mes("Aww");
Constants exported to constants.conf are -
Code:
REFINE_CHANCE_TYPE_NORMAL: 1 Retrieves Normal ore refine rate
REFINE_CHANCE_TYPE_ENRICHED: 2 Retrieves Enriched ore refine rate
REFINE_CHANCE_TYPE_E_NORMAL: 3 Retrieves Normal Event ore refine rate
REFINE_CHANCE_TYPE_E_ENRICHED: 4 Retrieves Enriched Event ore refine rate
Last edited by a moderator: