J Jelly New member Messages 36 Points 0 Nov 7, 2013 #2 How to implement old pneuma effect with 2013 exe? I mean this: Thanks
A Angelmelody (\ /) ( . .) Messages 772 Points 0 Age 32 Location new_1-1,53,111 Github Angelmelody Emulator Nov 8, 2013 #3 skill_unit_db.txt 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA change to 25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA Last edited by a moderator: Dec 17, 2013
skill_unit_db.txt 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA change to 25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
J Jelly New member Messages 36 Points 0 Nov 8, 2013 #4 This is a bad choise. Default pneuma range is 3x3 Any sugestions? Last edited by a moderator: Nov 8, 2013
T Tepoo New member Messages 139 Points 0 Emulator Hercules Dec 17, 2013 #5 Extract the old animation sprite from an older client. I think this is the h only way. Greetings Tepoo
Extract the old animation sprite from an older client. I think this is the h only way. Greetings Tepoo
Svanhild New member Messages 115 Points 0 Location Queenslander Emulator Jan 16, 2014 #6 Also, if i'm going to change the pneuma duration to 5 seconds, the animation still persists at 10 seconds, any ideas?
Also, if i'm going to change the pneuma duration to 5 seconds, the animation still persists at 10 seconds, any ideas?