mrlongshen
Noobies
/*=========================================================Variant Miningby Glitch [Via]===========================================================Request: http://herc.ws/board/topic/1886-simple-mining/===========================================================Description:A simple mining system; allows for interacting players toexcavate minerals by "mining" them with special equipmentand tools.Configuration is done in arrays so that settings may bechanged with no modifications to the script. Keep in mindthat each array value is respective to their commented set.Duplicate in additional locations as needed.=========================================================*/pay_dun00,54,147,0 script Variant Mineral#1::mining 1907,{ // Check equipment for (.@i = 0; .@i < getarraysize(.equip); .@i++) { if (!isequipped(.equip[.@i])) { message strcharinfo(0), "You need to have '"+ getitemname(.equip[.@i]) +"' equipped to mine!"; .@unequipped++; } } // Show count of equipment not worn if (.@unequipped) { message strcharinfo(0), .@unequipped +" of "+ getarraysize(.equip) +" equipment has not been worn."; end; } // Check tools for (.@i = 0; .@i < getarraysize(.tool); .@i++) { if (countitem(.tool[.@i]) < .inventory[.@i]) { message strcharinfo(0), "You need to bring "+ .inventory[.@i] +" "+ getitemname(.tool[.@i]) +" to mine!"; .@gearless++; } } // Show count of tools not in inventory if (.@gearless) { if (getarraysize(.tool) > 1) .@grammar$ = "tools were"; else .@grammar$ = "tool was"; message strcharinfo(0), .@gearless +" of "+ getarraysize(.tool) +" "+ .@grammar$ +" not brought."; end; } // Progress message strcharinfo(0), "Mining in progress..."; progressbar "green", .progress; // Delete tools for (.@i = 0; .@i < getarraysize(.tool); .@i++) delitem .tool[.@i], .inventory[.@i]; // Audio/visual effects soundeffect .sound$, 0; specialeffect .effect; // Drop random debris getmapxy(.@m$, .@x, .@y, 0); makeitem .debris, .scatter, .@m$, .@x + rand(2), .@y + rand(1,2); // Randomize target mineral to mine .@target = rand(getarraysize(.mineral)); // Max range of success .@range = .success[.@target * 2 + 1]; // Check if failed if(rand(1, .@range) != .success[.@target * 2]) { message strcharinfo(0), "Nothing valuable was excavated..."; end; } // Get mineral(s) getitem .mineral[.@target], .amount[.@target]; message strcharinfo(0), "You have successfully mined "+ .amount[.@target] +" "+ getitemname(.mineral[.@target]) +"!"; end; OnWhisperGlobal: // Whisper anything to initialize settings message strcharinfo(0), strnpcinfo(1) +" : 'OnInit' label has been intialized."; OnInit: // Minerals setarray .mineral[0], 985, 984, 6224, 6223; // Jejelopy, Elunium, Oridecon, Bradium, Cranium setarray .amount[0], 1, 1, 1, 1; // Amount to mine // Success rate: (x / y)% chance setarray .success[0], 1, 2, // 50% for Elunium 1, 2, // 50% for Oridecon 1, 4, // 25% Bradium 1, 4; // 25% Cranium //Example of calculation //1, 5, // 1/5 (20%) //1, 2, // 1/2 (50%) //4, 5, // 4/5 (80%) //1, 50; // 1/50 (2%) // Equipment setarray .equip[0], 5009, 2218; // Safety Helmet, Flu Mask // Tools setarray .tool[0], 7318, 7327; // Old Pick, Flashlight setarray .inventory[0], 1, 1; // Amount per tool // Mining time (in seconds) .progress = 1; // Audio/visual effects .sound$ = "chepet_attack.wav"; .effect = 4; // Debris .debris = 7049; // Stone .scatter = 5; // Debris amount end; }// Duplicatespay_dun00,55,147,0 duplicate(mining) Variant Mineral#2 1907pay_dun00,53,146,0 duplicate(mining) Variant Mineral#3 1907pay_dun00,53,145,0 duplicate(mining) Variant Mineral#4 1907pay_dun00,69,148,0 duplicate(mining) Variant Mineral#5 1907pay_dun00,70,147,0 duplicate(mining) Variant Mineral#6 1907pay_dun00,70,146,0 duplicate(mining) Variant Mineral#7 1907
can someone edit when player click the mining, the character will stay mining instead of click many times.
I want to make a farming mining .thanks you.
can someone edit when player click the mining, the character will stay mining instead of click many times.
I want to make a farming mining .thanks you.