OnPCLoginEvent:

mrlongshen

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Hi all. I want to ask.

What happen if I have 2 OnPCLoginEvent: ?

I load my script reset level and instant level.

I cant connect to my server. 

Failed to connect, it like stuck. I dont know why ? 

After I have disable the reset NPC. I can login to my server.

Can someone explain it to me ?

 
You must merge it into one Onpcloginevent.

 
There's no "must" as far as I know. It's preferable, yes, but not more than that. If there's more than 1 login event they just all queue up and start one after another. It's ~same with onpcdeath and onpclogout events.

Do you get any errors in the console when you try to login?

 
Hi all. I want to ask.

What happen if I have 2 OnPCLoginEvent: ?

I load my script reset level and instant level.

I cant connect to my server. 

Failed to connect, it like stuck. I dont know why ? 

After I have disable the reset NPC. I can login to my server.

Can someone explain it to me ?
Maybe those scripts have something else too, which is making your map-server to freeze,Multiple OnPcLogin hardly would do that...

Check OnInit Part, most likely, thats the part if you can't login due to script.

 
@@Dastgir @@Quazi @@Frost @@Garr

- script Sample FAKE_NPC,{OnPCLoginEvent:if( ( BaseLevel >= 100 && BaseLevel <= 255 ) && ( JobLevel >= 71 && JobLevel <= 200 ) ){set BaseLevel,99;set JobLevel,70;sc_end SC_ALL;resetskill;resetstatus;}end;}
Code:
-	script	Instajobnlevel	-1,{OnPCLoginEvent:    if( Instajobnlevel == 1 ) end;Main_Menu:    switch ( select ( "Manual Leveling","First Job","Second Job","Extended Job","Baby Job","Transcend Job")) {        case 1:    mes "This popup message will not appear again."; set Instajobnlevel,1; close;        case 2:                mes "[ ^ff0000 "+.names$+"  ^000000]","Tell me your desired Class.";                switch(select("^0000ff - Swordman^000000","^0000ff - Magician^000000","^0000ff - Archer^000000","^0000ff - Acolyte^000000","^0000ff - Merchant^000000","^0000ff - Thief^000000","^FF0000Back^000000")) {                    case 1:    callsub Job_Changing,1,99,70,60,"All";                    case 2:    callsub Job_Changing,2,99,70,60,"All";                    case 3:    callsub Job_Changing,3,99,70,60,"All";                    case 4:    callsub Job_Changing,4,99,70,60,"All";                    case 5:    callsub Job_Changing,5,99,70,60,"All";                    case 6:    callsub Job_Changing,6,99,70,60,"All";                    case 7:    next; goto Main_Menu;            }        case 3:                mes "[ ^ff0000 "+.names$+"  ^000000]","Tell me your desired Class.";                switch(select("^0000ff - Knight^000000","^0000ff - Priest^000000","^0000ff - Wizard^000000","^0000ff - Blacksmith^000000","^0000ff - Hunter^000000","^0000ff - Assassin^000000","^0000ff - Crusader^000000","^0000ff - Monk^000000","^0000ff - Sage^000000","^0000ff - Rogue^000000","^0000ff - Alchemist^000000",( Sex == 1 )?"":"^0000ff - Dancer^000000",( Sex == 0 )?"":"^0000ff - Bard^000000","^FF0000Back^000000")) {                    case 1:    callsub Job_Changing,7,99,70,110,"All";                    case 2:    callsub Job_Changing,8,99,70,110,"All";                    case 3:    callsub Job_Changing,9,99,70,110,"All";                    case 4:    callsub Job_Changing,10,99,70,110,"All";                    case 5:    callsub Job_Changing,11,99,50,110,"All";                    case 6:    callsub Job_Changing,12,99,50,110,"All";                    case 7:    callsub Job_Changing,14,99,70,110,"All";                    case 8:    callsub Job_Changing,15,99,70,110,"All";                    case 9:    callsub Job_Changing,16,99,70,110,"All";                    case 10:    callsub Job_Changing,17,99,70,110,"All";                    case 11:    callsub Job_Changing,18,99,70,110,"All";                    case 12:    callsub Job_Changing,20,99,70,110,"All";                    case 13:    callsub Job_Changing,19,99,70,110,"All";                    case 14:    next; goto Main_Menu;            }            case 4:                mes "[ ^ff0000 "+.names$+"  ^000000]","Tell me your desired Class.";                switch(select("^0000ff - Super Novice^000000","^0000ff - Gunslinger^000000","^0000ff - Ninja^000000","^0000ff - Takewon^000000","^0000ff - Star Gladiator^000000","^0000ff - Soul Linker^000000","^FF0000Back^000000")) {                    case 1:    callsub Job_Changing,23,99,70,110,"All";                    case 2:    callsub Job_Changing,24,99,70,600,"All";                    case 3:    callsub Job_Changing,25,99,70,60,"All";                    case 4:    callsub Job_Changing,4046,99,70,60,"All";                    case 5:    callsub Job_Changing,4047,99,70,110,"All";                    case 6:    callsub Job_Changing,4049,99,70,110,"All";                    case 7:    next; goto Main_Menu;            }            case 5:                mes "[ ^ff0000 "+.names$+"  ^000000]","Tell me your desired Class.";                switch(select("^0000ff - Baby Swordman^000000","^0000ff - Baby Magician^000000","^0000ff - Baby Archer^000000","^0000ff - Baby Acolyte^000000","^0000ff - Baby Merchant^000000","^0000ff - Baby Thief^000000","^0000ff - Baby Knight^000000","^0000ff - Baby Priest^000000","^0000ff - Baby Wizard^000000","^0000ff - Baby Blacksmith^000000","^0000ff - Baby Hunter^000000","^0000ff - Baby Assassin^000000","^0000ff - Baby Crusader^000000","^0000ff - Baby Monk^000000","^0000ff - Baby Sage^000000","^0000ff - Baby Rogue^000000","^0000ff - Baby Alchemist^000000",( Sex == 1 )?"":"^0000ff - Baby Dancer^000000",( Sex == 0 )?"":"^0000ff - Baby Bard^000000","^0000ff - Super Baby^000000","^FF0000Back^000000")) {                            case 1:    callsub Job_Changing,4024,99,70,60,"All";                    case 2:    callsub Job_Changing,4025,99,70,60,"All";                    case 3:    callsub Job_Changing,4026,99,70,60,"All";                    case 4:    callsub Job_Changing,4027,99,70,60,"All";                    case 5:    callsub Job_Changing,4028,99,70,60,"All";                    case 6:    callsub Job_Changing,4029,99,70,60,"All";                    case 7:    callsub Job_Changing,4030,99,70,110,"All";                    case 8:    callsub Job_Changing,4031,99,70,110,"All";                    case 9:    callsub Job_Changing,4032,99,70,110,"All";                    case 10:    callsub Job_Changing,4033,99,70,110,"All";                    case 11:    callsub Job_Changing,4034,99,70,110,"All";                    case 12:    callsub Job_Changing,4035,99,70,110,"All";                    case 13:    callsub Job_Changing,4037,99,70,110,"All";                    case 14:    callsub Job_Changing,4038,99,70,110,"All";                    case 15:    callsub Job_Changing,4039,99,70,110,"All";                    case 16:    callsub Job_Changing,4040,99,70,110,"All";                    case 17:    callsub Job_Changing,4041,99,70,110,"All";                    case 18:    callsub Job_Changing,4043,99,70,110,"All";                    case 19:    callsub Job_Changing,4042,99,70,110,"All";                    case 20:    callsub Job_Changing,4045,99,70,110,"All";                    case 21:    next; goto Main_Menu;            }        case 6:                mes "[ ^ff0000 "+.names$+"  ^000000]","Tell me your desired Class.";                switch(select("^0000ff - Lord Knight^000000","^0000ff - High Priest^000000","^0000ff - High Wizard^000000","^0000ff - Whitesmith^000000","^0000ff - Sniper^000000","^0000ff - Assassin Cross^000000","^0000ff - Paladin^000000","^0000ff - Champion^000000","^0000ff - Professor^000000","^0000ff - Stalker^000000","^0000ff - Creator^000000",( Sex == 1 )?"":"^0000ff - Gypsy^000000",( Sex == 0 )?"":"^0000ff - Clown^000000","^FF0000Back^000000")) {                    case 1:    callsub Job_Changing,4008,99,70,130,"All";                    case 2:    callsub Job_Changing,4009,99,70,130,"All";                    case 3:    callsub Job_Changing,4010,99,70,130,"All";                    case 4:    callsub Job_Changing,4011,99,70,130,"All";                    case 5:    callsub Job_Changing,4012,99,70,130,"All";                    case 6:    callsub Job_Changing,4013,99,70,130,"All";                    case 7:    callsub Job_Changing,4015,99,70,130,"All";                    case 8:    callsub Job_Changing,4016,99,70,130,"All";                    case 9:    callsub Job_Changing,4017,99,70,130,"All";                    case 10:    callsub Job_Changing,4018,99,70,130,"All";                    case 11:    callsub Job_Changing,4019,99,70,130,"All";                    case 12:    callsub Job_Changing,4021,99,70,130,"All";                    case 13:    callsub Job_Changing,4020,99,70,130,"All";                    case 14:        next; goto Main_Menu;            }    }Job_Changing:    mes " ","Job Change to: ^ff0000"+jobname(getarg(0))+"^000000 ?";    if ( select ( "- Yes","- No" ) == 2) close;        resetskill;        resetstatus;        set SkillPoint,0;        percentheal 100,100;        jobchange getarg(0);        set Instajobnlevel, 1;        atcommand "@allskills";        set JobLevel, getarg(2);        set BaseLevel, getarg(1);        set SkillPoint,getarg(3);        announce "[ SyokRO ]: "+strcharinfo(0)+" has changed to "+jobname(getarg(0))+" job.",bc_self|bc_blue;        callsub Get_Platinum;        close;        Get_Platinum:    skill 142,1,0;    switch(BaseClass) {        case 0: if (Class !=23) skill 143,1,0; break;        case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;        case 2: skill 157,1,0; break;        case 3: skill 147,1,0; skill 148,1,0; break;        case 4: skill 156,1,0; break;        case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;        case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;        default: break;    }    switch(BaseJob) {        case 7: skill 1001,1,0; break;        case 8: skill 1014,1,0; break;        case 9: skill 1006,1,0; break;        case 10: skill 1012,1,0; skill 1013,1,0; break;        case 11: skill 1009,1,0; break;        case 12: skill 1003,1,0; skill 1004,1,0; break;        case 14: skill 1002,1,0; break;        case 15: skill 1015,1,0; skill 1016,1,0; break;        case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;        case 17: skill 1005,1,0; break;        case 18: skill 238,1,0; break;        case 19: skill 1010,1,0; break;        case 20: skill 1011,1,0; break;        default: break;    }    return;OnInit:    query_sql("SELECT `name` from `char` WHERE `char_id` = 1",.names$);    end;}
Here the script. I had to disable one of this script. My player and me cant login if I enable this two script. How to resolve it ? Sometimes I got event queue full.

[Warning]: npc_event: player's event queue is full, can't add event 'WOE_CONTROL::OnPCLoadMapEvent' !
 
Last edited by a moderator:
@@Frost

i think this line:

if (Instajobnlevel != 1 && BaseLevel >= 100 && BaseLevel <= 255 && JobLevel >= 71 && JobLevel <= 200)
should be separate,

the Instajobnlevel != 1 check should be before the Main Menu thing

 
@@Quazi Yeah done change to 10. hehe 
default_wub.png


 
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