Optimisation when creating monsters

Shourei

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tsan79
Hello, I recently been observing patterns on the mob_db.conf and I have a few questions.

1. How are final ATK and MATK influenced in game?

For example, Pupa. in mob_db.conf  has 1 Base ATK and 3 Base MATK

{ Id: 1008 SpriteName: "PUPA" Name: "Pupa" Lv: 4 Hp: 66 Sp: 1 Exp: 36 JExp: 27 AttackRange: 1 Attack: [1, 3] Def: 24 Mdef: 2 Stats: { Str: 11 Agi: 1 Vit: 3 Int: 3 Dex: 8 Luk: 6 } ViewRange: 10 ChaseRange: 12 Size: 0 Race: 4 Element: (2, 1) Mode: { Detector: true } MoveSpeed: 1000 AttackDelay: 1001 AttackMotion: 1 DamageMotion: 1 MvpExp: 0 Drops: { Phracon: 80 Chrysalis: 5500 Sticky_Mucus: 600 Guard_: 2 Shell: 1000 Sticky_Mucus: 600 Iron_Ore: 200 Pupa_Card: 1 }},
However in game it has 15 ~ 16 ATK and 9~10 MATK

7ce56202afd12654db48dac65217727a.png

2. What is the relationship between: Attack Delay, Attack Motion, and Damage Motion?  what are the factors influencing them? and how can it be determined, balanced, or optimised?

Unfortunately I'm still not good with Hercules, so if anyone could point out sources which could help, it would give you a cookie!
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Thank you very much in advance 

-SH

 
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