Tio Akima
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hi
I'm trying to make a passive skill
A skill passive to do the following
After hitting some normal blows, he hit a stronger blow!
accompanied by this strong blow,it would have an effect that I'm doing.
Releasing the effect is simple, just use the command clif-> SpecialEffect ()
but calculate this time is the problem
I just want to produce a stronger blow and an explosion effect after a series of blows.
Not necessarily need an exact count!
It may be a variance ... I do not know.
A skills that approaches this idea is the skill Double Attack. (Thief) ... or even the skill Triple Attack (Monk / Champion)
I do not know how they calculate the time of action of these skills.
But the main idea is this:
produce a stronger hit and an explosion effect after a series of blows.
I'm trying to make a passive skill
A skill passive to do the following
After hitting some normal blows, he hit a stronger blow!
accompanied by this strong blow,it would have an effect that I'm doing.
Releasing the effect is simple, just use the command clif-> SpecialEffect ()
but calculate this time is the problem
I just want to produce a stronger blow and an explosion effect after a series of blows.
Not necessarily need an exact count!
It may be a variance ... I do not know.
A skills that approaches this idea is the skill Double Attack. (Thief) ... or even the skill Triple Attack (Monk / Champion)
I do not know how they calculate the time of action of these skills.
But the main idea is this:
produce a stronger hit and an explosion effect after a series of blows.