Patulong po. Nag dodrop po ang MOBs ng Dalawang magkaparehang items

MikZ

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Mga bossing, paano ko po ba to maayos?

nag dodrop po ang mobs ng dalawa o tatlong magkaparehang items pag napapatay mo sila ng critical attack ung may brown ng attack. /heh

Pano ko po ba to maayos, example , dapat isang oridecon lang ang drop, pag mapatay mo sila gamit ang critical magiging 2 or 3 oridecon ang drop ng isang monster.

 
Ano ang source ng effect na yan; equipment, card, job, o lahat basta mag-critical hit?

 
Pwde po yan mobdb lng po yan set2 sir Read mo lng po yan hanapin mo mob drop 

 
mob_db: (   // Mobs Database   //   /******************************************************************************   ************* Entry structure ************************************************   ******************************************************************************   {   // =================== Mandatory fields ===============================   Id: ID (int)   SpriteName: "SPRITE_NAME" (string)   Name: "Mob name" (string)   // =================== Optional fields ================================   Lv: level (int, defaults to 1)   Hp: health (int, defaults to 1)   Sp: mana (int, defaults to 0)   Exp: basic experience (int, defaults to 0)   JExp: job experience (int, defaults to 0)   AttackRange: attack range (int, defaults to 1)   Attack: [attack1, attack2] (int, defaults to 0)   Def: defence (int, defaults to 0)   Mdef: magic defence (int, defaults to 0)   Stats: {   Str: strength (int, defaults to 0)   Agi: agility (int, defaults to 0)   Vit: vitality (int, defaults to 0)   Int: intelligence (int, defaults to 0)   Dex: dexterity (int, defaults to 0)   Luk: luck (int, defaults to 0)   }   ViewRange: view range (int, defaults to 1)   ChaseRange: chase range (int, defaults to 1)   Size: size (int, defaults to 1)   Race: race (int, defaults to 0)   Element: (type, level)   Mode: {   CanMove: true/false (bool)   Looter: true/false (bool)   Aggressive: true/false (bool)   Assist: true/false (bool)   CastSensorIdle:true/false (bool)   Boss: true/false (bool)   Plant: true/false (bool)   CanAttack: true/false (bool)   Detector: true/false (bool)   CastSensorChase: true/false (bool)   ChangeChase: true/false (bool)   Angry: true/false (bool)   ChangeTargetMelee: true/false (bool)   ChangeTargetChase: true/false (bool)   TargetWeak: true/false (bool)   }   MoveSpeed: move speed (int, defaults to 0)   AttackDelay: attack delay (int, defaults to 4000)   AttackMotion: attack motion (int, defaults to 2000)   DamageMotion: damage motion (int, defaults to 0)   MvpExp: mvp experience (int, defaults to 0)   MvpDrops: {   AegisName: chance (string: int)   ...   }   Drops: {   AegisName: chance (string: int)   ...   }       },
 
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