Zero Human
New member
- Messages
- 66
- Points
- 0
- Location
- Germany, Schleswig-Holstein
- Emulator
- Client Version
- 2019-06-26bRagexeRE
Hello everyone,
I have found that the pets do not do any damage, even if they use skills.
There is no miss about the monsters.
How could it be fixed?!
My Pet.conf settings:
// Does the pet need its equipment before it does its skill? (Note 1)
pet_equip_required: false
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
pet_attack_support: true
// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
pet_damage_support: true
// Minimum intimacy necessary for a pet to support their master. Default is 900
// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
// At max (1000) support rate is 150%.
pet_support_min_friendly: 950
// Whether or not the pet's will use skills. (Note 1)
// Note: Offensive pet skills need at least pet_attack_support or
// pet_damage_support to work (they trigger while the pet is attacking).
pet_status_support: true
// Rate at which a pet will support it's owner in battle. (Note 2)
// Affects pet_attack_support & pet_damage_support.
pet_support_rate: 1000
// When pet leveling is enabled, what is the max stats for pets?
pet_max_stats: 150
// Does the pets owner receive exp from the pets damage?
pet_attack_exp_to_master: true
// The rate exp. is gained from the pet attacking monsters
pet_attack_exp_rate: 50
// When pet leveling is enabled, these are the imposed caps on
// min/max damage. Note that these only cap atk1 and atk2, if you
// enable pet_str, their max damage is then their base_atk + pet_max_atk2
pet_max_atk1: 400
pet_max_atk2: 500
For example Zealotus:

I have found that the pets do not do any damage, even if they use skills.
There is no miss about the monsters.
How could it be fixed?!
My Pet.conf settings:
// Does the pet need its equipment before it does its skill? (Note 1)
pet_equip_required: false
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
pet_attack_support: true
// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
pet_damage_support: true
// Minimum intimacy necessary for a pet to support their master. Default is 900
// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
// At max (1000) support rate is 150%.
pet_support_min_friendly: 950
// Whether or not the pet's will use skills. (Note 1)
// Note: Offensive pet skills need at least pet_attack_support or
// pet_damage_support to work (they trigger while the pet is attacking).
pet_status_support: true
// Rate at which a pet will support it's owner in battle. (Note 2)
// Affects pet_attack_support & pet_damage_support.
pet_support_rate: 1000
// When pet leveling is enabled, what is the max stats for pets?
pet_max_stats: 150
// Does the pets owner receive exp from the pets damage?
pet_attack_exp_to_master: true
// The rate exp. is gained from the pet attacking monsters
pet_attack_exp_rate: 50
// When pet leveling is enabled, these are the imposed caps on
// min/max damage. Note that these only cap atk1 and atk2, if you
// enable pet_str, their max damage is then their base_atk + pet_max_atk2
pet_max_atk1: 400
pet_max_atk2: 500
For example Zealotus:
Code:
{
Id: 1200
Name: "Zealotus"
EggItem: "Zherlthsh_Egg"
TamingItem: "Prohibition_Red_Candle"
FoodItem: "Immortal_Heart"
HungerDecrement: 7
CaptureRate: 300
AttackRate: 1000
DefendRate: 100
ChangeTargetRate: 500
PetScript: <" petskillattack("AS_SONICBLOW", 1, 0, 0, 3); ">
EquipScript: <"
.@intimacy = getpetinfo(PETINFO_INTIMACY);
if (.@intimacy >= PET_INTIMACY_LOYAL) {
bonus2(bAddRace, RC_DemiPlayer, 3);
bonus2(bMagicAddRace, RC_DemiPlayer, 3);
} else if (.@intimacy >= PET_INTIMACY_CORDIAL) {
bonus2(bAddRace, RC_DemiPlayer, 2);
bonus2(bMagicAddRace, RC_DemiPlayer, 2);
}
">
},
