pet evolution

leertaste

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hello

im trying to make it possible for some of my pets to evolve but the evolve option won't show up

the custom test mobs themself work they do also work as pets

so i did this inside my pet_db.conf

{
    Id: 3501
    Name: "Test1"
    EggItem: "Test1_Egg"
    TamingItem: "Taming_Potion"
    FoodItem: "Pet_Food"
    Intimacy: {
        FeedIncrement: 50
    }
    CaptureRate: 500
    AttackRate: 10000
    DefendRate: 10000
    Evolve: {
        Test2_Egg: {
            Apple: 1
        }
    }
    PetScript: <"">
    EquipScript: <"">
},
{
    Id: 3502
    Name: "Test2"
    EggItem: "Test2_Egg"
    TamingItem: "Taming_Potion"
    FoodItem: "Pet_Food"
    Intimacy: {
        FeedIncrement: 50
    }
    CaptureRate: 500
    AttackRate: 10000
    DefendRate: 10000
    PetScript: <"">
    EquipScript: <"">
},
at client side i did this:

petinfo.lub:

PetNameTable, PetStringTable

[jobtbl.JT_Test1] = "Test1",
[jobtbl.JT_Test2] = "Test2",


PetEggItemID_PetJobID

[30202] = jobtbl.JT_Test1,
[30203] = jobtbl.JT_Test2,


the egg IDs match with my item2_db

PetFoodTable

[jobtbl.JT_Test1] = 30201,
[jobtbl.JT_Test2] = 30201,


PetEvolutionCln_sak.lub:

InsertEvolutionRecipeLGU(30202, 30203, 512, 1)
InsertPetAutoFeeding(30201)


since the pet info screen is client sided, i think the problems lays there but:

when i try another pet (for example 9037 - wanderer) which is already defined in PetEvolutionCln_sak.lub the evolve option shows up

when i run my client without petinfo.lub and PetEvolutionCln_sak.lub it gives an error, so im sure theyre read

could someone please help me out?

 
Last edited by a moderator:
I tried changing the EggIDs to below 10.000 instead of over 30.000 but this didnt solve the problem

someone else encountered this problem?

 
Last edited by a moderator:
I figured out the System/PetEvolutionCln_true.lub wasnt even loaded into client.. so i fixed this by selecting nemo patch "chance petEvolutionCln*.lub path and adjust it just right

 
Last edited by a moderator:
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