Please Help No MOb is being respawned in map

butasro

New member
Messages
33
Points
0
Github
ButasRO
prontera,152,192,3    script    Farm Zone    954,{
function    RandomizeItem;

while( 1 ){
mes "How can i help you ?";
switch( select( "Information:Farm Items" )){
case 1:
    mes "This is a Farm Zone.";
    mes "You are able to Hunt Monster inside this Room.";
    mes "Every Monster will award you random items.";
    next;
    mes "But there is some Condition..";
    mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000";
    mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000";
    mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000";
    next;
    mes "There will be a ^FF0000Room Cleaning^000000 from time to time...";
    mes "All players will be kicked out, it is your bad luck if you meet this.";
    mes "Delay will still apply even though you just go in for 1 Seconds..";
    next;
    break;

case 2:

    if( #HuntRoomDelay > gettimetick(2) ){
        set .last,#HuntRoomDelay - gettimetick(2);
        set .@min,  .last % ( 24 * 3600 ) % 3600 / (60);
        mes "Wait for ^FF0000"+.@min+" Minutes^000000.";
        close;
    }else if( getarraysize( .Hunter ) >= .MaxPlayers ){
        mes "Currently the Room is Full. Please try again later.";
        close;
    }else{
        warp .Map$,0,0;
        set .Hunter[getarraysize( .Hunter )],strcharinfo(0);
        set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 );
        set #FarmHunt,0;
        end;
        }
    }
}

OnInit:
// Maximum Player can join per X Minutes.
set .MaxPlayers,3;
// Adding X Minutes of Delay before can go in again.
set .DelayMin,1;
// Maximum Hunt Limit per round inside the Zone.
set .MaxItemLimit,100;
// Map that will be used in those Zone.
set .Map$,"guild_vs5";
// Clear Map Every X Minutes.
set .RoomCleanMin,15;
// Mapflag Initialization
//setmapflag .Map$,mf_nogo;
setmapflag .Map$,mf_nomobloot;
setmapflag .Map$,mf_nomvploot;
setmapflag .Map$,mf_nowarpto;
setmapflag .Map$,mf_nochat;
setmapflag .Map$,mf_novending;
setmapflag .Map$,mf_nocommand,60;
setmapflag .Map$,mf_nogo;
setmapflag .Map$,mf_nojobexp;
setmapflag .Map$,mf_nobaseexp;

while( 1 ){
    killmonster .Map$,"All";
    mapwarp .Map$,"prontera",154,212;
    monster .Map$, 0, 0,"[ Farm Zone ] Resident", 1750, 80, strnpcinfo(0)+"::OnNormalKill";        
    monster .Map$, 0, 0,"[ Farm Zone ] Guardian", 1565,  5, strnpcinfo(0)+"::OnBossKill";
    
    deletearray .Hunter,getarraysize( .Hunter );
    announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another 5 Players may go in now.",bc_blue;
    sleep ( .RoomCleanMin * 60000 );
    mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.",0;
    killmonster .Map$,"All";
    sleep 3000;
    }
end;

OnNormalKill:
RandomizeItem( 0,rand(1,3) );
monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill";
end;

OnBossKill:
RandomizeItem( 1,rand(1,4) );
 monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill";
end;

// Function that used to Generate Random Items

function    RandomizeItem    {
set #FarmHunt,#FarmHunt + getarg(1);

// Normal Monster in Zone Drops Lists
if( getarg(0) == 0 ) setarray .ItemList[0],607,12016,673;
// Normal Boss in Zone Drops Lists
if( getarg(0) == 1 ) setarray .ItemList[0],14536,7608,607,673;

for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ){
    getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1;
    }
deletearray .ItemList,getarraysize( .ItemList );
dispbottom "[ Farm Zone ] : Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items";
if( #FarmHunt >= .MaxItemLimit ){
    message strcharinfo(0),"Limit Reach , you may join again later.";
    sleep2 2000;
    warp "prontera",154,212;
    }
return;
}
    
}
    
    
    
  

 
Hey there good sir. I actually rewrote that script and made it into a totally different script. If you're interested you can message me or add me on Skype: itzmichaelmorici

I rewrote it into instancing, there is Random Item Farming, Bloody Branch Farming, Dead Branch, Gold, and Oridicon/Elunium farming. One thing that is wrong with this script too is AoE is abusable, in mine it is fixed.

Also since it is instanced, each player gets their own room to farm in! Can easily set how many minutes/hours until they can Farm again, as well as set the % rate at which they obtain the items.

PS: there is rAthena and Hercules edition of it =P @@butasro

Example screenshot:

Tktx026.jpg


 
Last edited by a moderator:
Hey there good sir. I actually rewrote that script and made it into a totally different script. If you're interested you can message me or add me on Skype: itzmichaelmorici

I rewrote it into instancing, there is Random Item Farming, Bloody Branch Farming, Dead Branch, Gold, and Oridicon/Elunium farming. One thing that is wrong with this script too is AoE is abusable, in mine it is fixed.

Also since it is instanced, each player gets their own room to farm in! Can easily set how many minutes/hours until they can Farm again, as well as set the % rate at which they obtain the items.

PS: there is rAthena and Hercules edition of it =P @@butasro

Example screenshot:

Tktx026.jpg
is this free or not? ^^

 
Back
Top