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You need to specify what happens exactly
Thanks for the prompt response! 

I have installed the plugin; followed the normal procedure.

Compilation: Okay!
Running the server: Okay! (no error)
NPC and Command: Okay!

However, after enabling all restrictions (can't drop, can't trade, can't everything), I can still drop an item, leave guild, get guild requests, vend, and etc.)

I'm supposed to receive a message that security is enabled and I'm not allowed to do it. 

Resolved!

I forgot to add it to plugins.conf 

 
Last edited by a moderator:
There's a bug in @autoattack. for some reason if you change map while in the state of autoattack you will get a client error message. saying missing sprite or something. Using 2016 02 03 client. im not sure in other newer client.
Maybe add a delay before moving the char when you change map? 

Thanks!

 
There's a bug in @autoattack. for some reason if you change map while in the state of autoattack you will get a client error message. saying missing sprite or something. Using 2016 02 03 client. im not sure in other newer client.
Maybe add a delay before moving the char when you change map? 

Thanks!
It is not a delay thing and it is not change map problem. it was on calling the sprite to load. ^^

 
Trouble compiling autoattack.c. Help appreciated.

'walktoxy':is not a member of 'unit_interface' (Line 65)

Thanks!

 
Added 'sellitem2'

It is similar to sellitem, but you can define cards and refines in it.

Syntax:

sellitem2 <Item_ID>,identify,refine,attribute,card1,card2,card3,card4{,price};

sellitem2 <Item_ID>,identify,refine,attribute,card1,card2,card3,card4{,price};

why its not working in the script

prontera,154,167,4    trader    Kafra Shop Limited#1hg    4_F_KAFRA2,{
    OnInit:
waitingroom "Kafra Shop Limited",0;
    tradertype(NST_CUSTOM); // make this shop a custom shop
    sellitem2 2406,0,7,0,0,0,0,0,10;      // M Mage Hat
    end;

OnCountFunds:
    setcurrency(#CASHPOINTS); // your custom shop's curreny.
    end;

OnPayFunds:
    if( #CASHPOINTS < @points ) // check points if sufficient.
        end;
    #CASHPOINTS -= @points; // reduce points on purchase
    purchaseok();
}
 

 
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