AnnieRuru
~~Cute~Cute~Scripter~~
- Messages
- 1,677
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- your next door ~
- Discord
- AnnieRuru#1609
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- AnnieRuru
- Emulator
- Client Version
- 2019-05-30aRagexeRE
/* HPData handy redirects *//* session[] */#define addToSession(ptr,data,index,autofree) (HPMi->addToHPData(HPDT_SESSION,HPMi->pid,(ptr),(data),(index),(autofree)))#define getFromSession(ptr,index) (HPMi->getFromHPData(HPDT_SESSION,HPMi->pid,(ptr),(index)))#define removeFromSession(ptr,index) (HPMi->removeFromHPData(HPDT_SESSION,HPMi->pid,(ptr),(index)))/* map_session_data */#define addToMSD(ptr,data,index,autofree) (HPMi->addToHPData(HPDT_MSD,HPMi->pid,(ptr),(data),(index),(autofree)))#define getFromMSD(ptr,index) (HPMi->getFromHPData(HPDT_MSD,HPMi->pid,(ptr),(index)))#define removeFromMSD(ptr,index) (HPMi->removeFromHPData(HPDT_MSD,HPMi->pid,(ptr),(index)))/* npc_data */#define addToNPCD(ptr,data,index,autofree) (HPMi->addToHPData(HPDT_NPCD,HPMi->pid,(ptr),(data),(index),(autofree)))#define getFromNPCD(ptr,index) (HPMi->getFromHPData(HPDT_NPCD,HPMi->pid,(ptr),(index)))#define removeFromNPCD(ptr,index) (HPMi->removeFromHPData(HPDT_NPCD,HPMi->pid,(ptr),(index)))/* map_data */#define addToMAPD(ptr,data,index,autofree) (HPMi->addToHPData(HPDT_MAP,HPMi->pid,(ptr),(data),(index),(autofree)))#define getFromMAPD(ptr,index) (HPMi->getFromHPData(HPDT_MAP,HPMi->pid,(ptr),(index)))#define removeFromMAPD(ptr,index) (HPMi->removeFromHPData(HPDT_MAP,HPMi->pid,(ptr),(index)))/* party_data */#define addToPAD(ptr,data,index,autofree) (HPMi->addToHPData(HPDT_PARTY,HPMi->pid,(ptr),(data),(index),(autofree)))#define getFromPAD(ptr,index) (HPMi->getFromHPData(HPDT_PARTY,HPMi->pid,(ptr),(index)))#define removeFromPAD(ptr,index) (HPMi->removeFromHPData(HPDT_PARTY,HPMi->pid,(ptr),(index)))/* guild */#define addToGLD(ptr,data,index,autofree) (HPMi->addToHPData(HPDT_GUILD,HPMi->pid,(ptr),(data),(index),(autofree)))#define getFromGLD(ptr,index) (HPMi->getFromHPData(HPDT_GUILD,HPMi->pid,(ptr),(index)))#define removeFromGLD(ptr,index) (HPMi->removeFromHPData(HPDT_GUILD,HPMi->pid,(ptr),(index)))/* instance_data */#define addToINSTD(ptr,data,index,autofree) (HPMi->addToHPData(HPDT_INSTANCE,HPMi->pid,(ptr),(data),(index),(autofree)))#define getFromINSTD(ptr,index) (HPMi->getFromHPData(HPDT_INSTANCE,HPMi->pid,(ptr),(index)))#define removeFromINSTD(ptr,index) (HPMi->removeFromHPData(HPDT_INSTANCE,HPMi->pid,(ptr),(index)))where is item_data and mob_data ?
if allow to item_data, we can do something like this Cydh did
allows item data to have optional field, which can do the following
- restrict GM from create the item
- restrict GM from refine the item
... some other idea
if allow to mob_data, allow monster to do the following like mob_controller
- restrict player from hitting the mob ( mob->invincible )
- create a monster that no random walk ( it stand still until being attack )
... some other idea
if allow to item_data, we can do something like this Cydh did
allows item data to have optional field, which can do the following
- restrict GM from create the item
- restrict GM from refine the item
... some other idea
if allow to mob_data, allow monster to do the following like mob_controller
- restrict player from hitting the mob ( mob->invincible )
- create a monster that no random walk ( it stand still until being attack )
... some other idea
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