Potential problem in itemInfo.lub

cJei

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Which has the more priority? itemInfo.lub or item_db.txt? I edited the System/itemInfo.lub - I put for some slots in headgears and I got 4 slotted headgears even without editing my item_db.txt nor my itemslotcounttable.txt. Have I done something wrong?

Is this a bug or it's just me?  I tested it in 2013-03-20 client

The Lord Kaho's Horn turned into 4 slot without editing my item_db.txt and itemslotcounttable.txt.

Code:
[5013] = {		unidentifiedDisplayName = "Head Gear",		unidentifiedResourceName = "¸®º»",		unidentifiedDescriptionName = {			"Unidentified item, can be identified with [Magnifier].",		},		identifiedDisplayName = "Lord Kaho's Horn",		identifiedResourceName = "·ÎµåīȣÀÇ»Ô",		identifiedDescriptionName = {			"A special headgear created specifically for Lord Kaho ... Whoever he is.",			"STR + 5, INT + 5",			"VIT + 10, AGI + 10",			"LUK + 20, MDEF + 10",			"Class :^777777 Headgear^000000",			"Defense :^777777 30^000000",			"Equipped on :^777777 Upper^000000",			"Weight :^777777 10^000000",			"Applicable Job :^777777 Every Job^000000",		},		slotCount = 4,		ClassNum = 99
 
Last client just read iteminfo.lub

They don't care anymore about .txt files

 
change this slotCount = 4, to slotCount = 1, if 1 slot you want or 2 if 2 slot or etc etc.

 
that 4 slot is just a client side, they can see it but cant use it
I've done some tests and yes you're right thanna - you can't compound a card even if the 4 slots are visible (if you configured 0 slot in item_db.txt)  
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I was confused with the tables at first - my bad 
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Last client just read iteminfo.lub

They don't care anymore about .txt files
Yes, it seems so, thanks Shakto! I thought it works like the old ones. I should have posted this in your 2013 client thread sorry I forgot
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