Ridley
Community Administrator
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- Age
- 38
- Location
- Germany
- Discord
- Ridley#5102
- IRC Nickname
- Ridley
- Github
- ridley8819
- Emulator
- Client Version
- 2019-03-22
i got a weird problem and can't figure the cause o__O
i added a few new items (i added customs before already and never had problems with it)
so, these are examples of those who work:
iteminfo.lub:
[29102] = { unidentifiedDisplayName = "Rogue Cape", unidentifiedResourceName = "rogue_cape", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]." }, identifiedDisplayName = "Rogue Cape", identifiedResourceName = "rogue_cape", identifiedDescriptionName = { "^ff0000This is an exlcusive Headgear for active Beta Testers!^000000", "Class: ^777777Costume^000000", "Location: ^777777Lower^000000", "Weight: ^77777710^000000", "Jobs: ^777777All^000000", "^990099[WoonRo Custom]^000000" }, slotCount = 0, ClassNum = 1250 }, [29103] = { unidentifiedDisplayName = "Siren", unidentifiedResourceName = "siren", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]." }, identifiedDisplayName = "Siren", identifiedResourceName = "siren", identifiedDescriptionName = { "^ff0000This is an exlcusive Headgear for active Beta Testers!^000000", "Class: ^777777Costume^000000", "Location: ^777777Upper^000000", "Weight: ^77777710^000000", "Jobs: ^777777All^000000", "^990099[WoonRo Custom]^000000" }, slotCount = 0, ClassNum = 1251 },
accname.lub
accessoryid.lub
And these are the ones who doesn't work:
accname.lub
accessoryid.lub
the sprite and file names are correct, all in the correct directiory.
I tried:
- switched the siren (1251) with amarillo (1253), Siren still worked, amarillo didn't
- the files directories are correct
- when wearing a gear (e.g. siren), then logging out, switching the clientside (make siren ID to amarillo) info files and logging back, i wear the gear, so the files took place in the grf
- Only thing which doesnt work, is are the collection.bps and inventory sprites. As said the directories are correct and the files are not corrupted.
- i didn't reach max. limit
Anyone got an idea?
- both issues seem to be in the texture path, which is
datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºcollection
datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºitem
- doesnt neither work with read data folder first.
i added a few new items (i added customs before already and never had problems with it)
so, these are examples of those who work:
iteminfo.lub:
[29102] = { unidentifiedDisplayName = "Rogue Cape", unidentifiedResourceName = "rogue_cape", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]." }, identifiedDisplayName = "Rogue Cape", identifiedResourceName = "rogue_cape", identifiedDescriptionName = { "^ff0000This is an exlcusive Headgear for active Beta Testers!^000000", "Class: ^777777Costume^000000", "Location: ^777777Lower^000000", "Weight: ^77777710^000000", "Jobs: ^777777All^000000", "^990099[WoonRo Custom]^000000" }, slotCount = 0, ClassNum = 1250 }, [29103] = { unidentifiedDisplayName = "Siren", unidentifiedResourceName = "siren", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]." }, identifiedDisplayName = "Siren", identifiedResourceName = "siren", identifiedDescriptionName = { "^ff0000This is an exlcusive Headgear for active Beta Testers!^000000", "Class: ^777777Costume^000000", "Location: ^777777Upper^000000", "Weight: ^77777710^000000", "Jobs: ^777777All^000000", "^990099[WoonRo Custom]^000000" }, slotCount = 0, ClassNum = 1251 },
accname.lub
Code:
[ACCESSORY_IDs.ACCESSORY_rogue_cape] = "_rogue_cape", [ACCESSORY_IDs.ACCESSORY_siren] = "_siren",
accessoryid.lub
Code:
ACCESSORY_rogue_cape = 1250, ACCESSORY_siren = 1251,
And these are the ones who doesn't work:
Code:
[29104] = { unidentifiedDisplayName = "Helm of Darkness", unidentifiedResourceName = "Helm of Darkness", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]." }, identifiedDisplayName = "Helm of Darkness", identifiedResourceName = "Helm of Darkness", identifiedDescriptionName = { "A forboding helmet that hides part of the face. People wearing this have the appearance of Beelzebub.", "Class: ^777777Costume^000000", "Location: ^777777Upper^000000", "Weight: ^7777770^000000", "Jobs: ^777777All^000000", "^990099[WoonRo Custom]^000000" }, slotCount = 0, ClassNum = 1252 }, [29105] = { unidentifiedDisplayName = "Helm of Darkness Amarillo", unidentifiedResourceName = "Helm of Darkness Amarillo", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]." }, identifiedDisplayName = "Helm of Darkness Amarillo", identifiedResourceName = "Helm of Darkness Amarillo", identifiedDescriptionName = { "A forboding helmet that hides part of the face. People wearing this have the appearance of Beelzebub.", "Class: ^777777Costume^000000", "Location: ^777777Upper^000000", "Weight: ^7777770^000000", "Jobs: ^777777All^000000", "^990099[WoonRo Custom]^000000" }, slotCount = 0, ClassNum = 1253 },
accname.lub
Code:
[ACCESSORY_IDs.ACCESSORY_helm_of_darkness] = "_helm_of_darkness", [ACCESSORY_IDs.ACCESSORY_amarillo] = "_amarillo",,
accessoryid.lub
Code:
ACCESSORY_helm_of_darkness = 1252, ACCESSORY_amarillo = 1253,
the sprite and file names are correct, all in the correct directiory.
I tried:
- switched the siren (1251) with amarillo (1253), Siren still worked, amarillo didn't
- the files directories are correct
- when wearing a gear (e.g. siren), then logging out, switching the clientside (make siren ID to amarillo) info files and logging back, i wear the gear, so the files took place in the grf
- Only thing which doesnt work, is are the collection.bps and inventory sprites. As said the directories are correct and the files are not corrupted.
- i didn't reach max. limit
Anyone got an idea?
- both issues seem to be in the texture path, which is
datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºcollection
datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºitem
- doesnt neither work with read data folder first.
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