problems Event

stiflerxx

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the part that is not working and that the barricades appear however if you break the wall barricade 1 already exits and the player can pass and handle the bau more right when all the barricades would have destroyed the wall disappear oh yes and give it to pass

setcell "eden_dun03",86,220,86,216,cell_walkable,0;
announce "[ Dungeo Guild ]: E as Barricadas Apareceram vão destrui-las !!!",8; goto OndsBarri; }
end;

//Barricadas
OndsBarri:
set $mobs,5;
areamonster "eden_dun03",87,220,87,220,"Barricadas da DG",1905,1,"DS3::OndsBdead";
areamonster "eden_dun03",87,219,87,219,"Barricadas da DG",1905,1,"DS3::OndsBdead";
areamonster "eden_dun03",87,218,87,218,"Barricadas da DG",1905,1,"DS3::OndsBdead";
areamonster "eden_dun03",87,217,87,217,"Barricadas da DG",1905,1,"DS3::OndsBdead";
areamonster "eden_dun03",87,216,87,216,"Barricadas da DG",1905,1,"DS3::OndsBdead";
end;


OndsBdead:
set $mobs,$mobs-1;
if($mobs == 0){ announce "[ Dungeo Guild ]: As Barridacas foram Destruidas!!",8; }
if($mobs == 0){ announce "[ Dungeo Guild ]: E os Baús Apareceram vão destrui-los !!!",8; goto Ondsbox; }

//Baus
Ondsbox:
set $mobs,8;
areamonster "eden_dun03",32,200,50,195,"Baú Perdido",2855,1,"DS3::Ondsboxdead";
areamonster "eden_dun03",60,190,20,200,"Baú Perdido",2855,1,"DS3::Ondsboxdead";
setcell "eden_dun03",86,220,86,216,cell_walkable,1;
end;


Ondsboxdead:
set $mobs,$mobs-1;
if($mobs == 0){ announce "[ Dungeo Guild ]: A última Caixa do Tesouro foi destruída!",8;
announce "[ Dungeo Guild ]: Obrigado a todos que participaram.",8;
disablenpc "[DG]Entrada Dungeo Guild";
disablenpc "Entrada Dungeo";
disablenpc "darkmall1";
sleep2 7000;
mapwarp "eden_dun03","prontera",150,150;
 
I didn't really understood what you wanted, but here goes:

setcell "eden_dun03",86,220,86,216,cell_walkable,0;announce "[ Dungeo Guild ]: E as Barricadas Apareceram vão destrui-las !!!",8; goto OndsBarri; }end;//BarricadasOndsBarri:set $mobs,5;monster "eden_dun03",87,220,"Barricadas da DG",1905,1,"DS3::OndsBdead";monster "eden_dun03",87,219,"Barricadas da DG",1905,1,"DS3::OndsBdead";monster "eden_dun03",87,218,"Barricadas da DG",1905,1,"DS3::OndsBdead";monster "eden_dun03",87,217,"Barricadas da DG",1905,1,"DS3::OndsBdead";monster "eden_dun03",87,216,"Barricadas da DG",1905,1,"DS3::OndsBdead";end;OndsBdead:set $mobs,$mobs-1;if($mobs == 0){ announce "[ Dungeo Guild ]: As Barridacas foram Destruidas!!",8; }if($mobs == 0){ announce "[ Dungeo Guild ]: E os Baús Apareceram vão destrui-los !!!",8; goto Ondsbox; }end;//BausOndsbox:set $mobs,8;areamonster "eden_dun03",32,200,50,195,"Baú Perdido",2855,4,"DS3::Ondsboxdead";areamonster "eden_dun03",60,190,20,200,"Baú Perdido",2855,4,"DS3::Ondsboxdead";setcell "eden_dun03",86,220,86,216,cell_walkable,1;end;Ondsboxdead:set $mobs,$mobs-1;if($mobs == 0){ announce "[ Dungeo Guild ]: A última Caixa do Tesouro foi destruída!",8;announce "[ Dungeo Guild ]: Obrigado a todos que participaram.",8;disablenpc "[DG]Entrada Dungeo Guild";disablenpc "Entrada Dungeo";disablenpc "darkmall1";sleep2 7000;mapwarp "eden_dun03","prontera",150,150;
You missed an end; after OndsBdead: label, so after first kill it went straight to Ondsbox: label.

Also, in your Ondsbox: label amount of monsters does not correspond with $mobs variable, so I made each areamonster spawn 4 monsters. You can change it back to 1 and set $mobs to 2 instead, depending on what you want.

 
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