data directory and grf file/files.
But anyway this all need for run zero client. But if you need zero machanics, it not implimented in hercules. I mean zero is revo classic, hercules support pre renewal and renewal mechanics. This mean if you need revo classic mechanics, you should implimente it by self, with or without zero client.
As you said and i saw it in tests, my game don't have the zero mechanics, but work normally as normal server, even better than my other server, more smooth and clean.
I used KROzero to build my client folder, with nemo exe, it worked, but without the mechanics as you mention. Now i have faced some questions:
1- My client folder have a complete data from KRO patcher, is possible to make it work by referring it on Hercules? Like it work with normal servers "i suppose".
2- I need to edit by hand everything i want from zero mechanics on hercules to make it work right? If so, how do i can check where and how them work?
3- I saw a Zero private server: maybe that server don't mimic Zero mechanics by 100%? Is it using Hercules/how do i know that?
4- Can i found all info on how Zero mechanis work in KRO files? If so, how do i can read trough the unreadble characters from some files?
5-Hercules don't support Zero mechanics, so why have the option "zero without being zero" on mmo.h file?
6- Any tips for a beginner?D
Thanks man!