In rAthena when you start the progress bar. If you try to move on if this is a "break" in the script and you can move, run, attack and etc.
In Hercules when starting a progress bar, you stay locked until it ends, you can not move, attack and nothing of the sort. And it hinders creativity lock eg for creation of mining systems in PvP map or with strong mobs. Limits the creation of a "Healer" timer (with the progress bar showing time) to prevent abuse and other simple and useful ideas.
So is the suggestion to change the operation of the progress bar so that it does not lock the character, but that if he tries to do some action it be canceled, as well as the (break) rest of the script that was running.
In Hercules when starting a progress bar, you stay locked until it ends, you can not move, attack and nothing of the sort. And it hinders creativity lock eg for creation of mining systems in PvP map or with strong mobs. Limits the creation of a "Healer" timer (with the progress bar showing time) to prevent abuse and other simple and useful ideas.
So is the suggestion to change the operation of the progress bar so that it does not lock the character, but that if he tries to do some action it be canceled, as well as the (break) rest of the script that was running.
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