PvP Respawn

astralprojection

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Good day Hercules Community, may i ask where to find code regarding you respawn to savepoint after 2 kills at PvP maps.  I would like to remove the code as player respawn to save point after killed 2 times on PK maps.

 
you can modify it via scripting to something like this..

Code:
-	script	SpawnOnDeath	FAKE_NPC,{
OnPCDieEvent:
	setarray .@pvpmap$, "prontera", "prt_fild01"; // add your pvp maps here
	for(.@i=0; .@i<getarraysize(.@pvpmap$);.@i++)
	if (strcharinfo(PC_MAP)==.@pvpmap$[.@i]) {
		sleep2 1000; // give 1 sec to respawn
		warp .@pvpmap$[.@i], 0, 0; // respawn on same map(randomly) where player died
	}
	end;
}
 
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