before editing item quest works find but i don't understand what happen.
Please help guys!!//===== Hercules Script ======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6a
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//============================================================
// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
amatsu,270,182,6 script dROQuest Shop#1 4_M_MOCASS2,{ callfunc "qshop"; }
// Script Core
//============================================================
- script quest_shop FAKE_NPC,{
function Add; function Chk; function Slot; function A_An;
OnInit:
freeloop(1);
// -----------------------------------------------------------
// Basic shop settings.
// -----------------------------------------------------------
set .announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.
// -----------------------------------------------------------
// Points variable -- optional quest requirement.
// setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------
setarray .Points$[0],"#CASHPOINTS","Cash Points";
// -----------------------------------------------------------
// Shop IDs -- to add shops, copy dummy data at bottom of file.
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
setarray .Shops$[1],"Headgears";
// -----------------------------------------------------------
// Quest items -- do NOT use a reward item more than once!
// Add(<shop ID>,<reward ID>,<reward amount>,
// <Zeny cost>,<point cost>,
// <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
Add(1,5137,1,0,0,7111,100,938,99,983,1);
Add(1,5766,1,0,0,7111,100,938,99,983,1);
Add(1,5132,1,0,0,7111,100,938,99,983,1);
Add(1,5490,1,0,0,7111,100,938,99,983,1);
Add(1,5312,1,0,0,7111,100,938,99,983,1);
Add(1,5416,1,0,0,7111,100,938,99,983,1);
Add(1,5382,1,0,0,7111,100,938,99,983,1);
Add(1,5344,1,0,0,7111,100,938,99,983,1);
Add(1,5429,1,0,0,7111,100,938,99,983,1);
Add(1,5283,1,0,0,7111,100,938,99,983,1);
Add(1,5417,1,0,0,7111,100,938,99,983,1);
Add(1,5340,1,0,0,7111,100,938,99,983,1);
Add(1,5254,1,0,0,7111,100,938,99,983,1);
Add(1,5211,1,0,0,7111,100,938,99,983,1);
Add(1,5671,1,0,0,7111,100,938,99,983,1);
Add(1,5252,1,0,0,7111,100,938,99,983,1);
Add(1,5405,1,0,0,7111,100,938,99,983,1);
Add(1,5334,1,0,0,7111,100,938,99,983,1);
Add(1,5210,1,0,0,7111,100,938,99,983,1);
Add(1,5376,1,0,0,7111,100,938,99,983,1);
Add(1,5374,1,0,0,7111,100,938,99,983,1);
Add(1,5341,1,0,0,7111,100,938,99,983,1);
Add(1,5660,1,0,0,7111,100,938,99,983,1);
Add(1,5658,1,0,0,7111,100,938,99,983,1);
Add(1,5335,1,0,0,7111,100,938,99,983,1);
Add(1,5253,1,0,0,7111,100,938,99,983,1);
Add(1,5324,1,0,0,7111,100,938,99,983,1);
Add(1,5099,1,0,0,7111,100,938,99,983,1);
Add(1,5381,1,0,0,7111,100,938,99,983,1);
Add(1,5659,1,0,0,7111,100,938,99,983,1);
Add(1,5738,1,0,0,7111,100,938,99,983,1);
Add(1,5342,1,0,0,7111,100,938,99,983,1);
Add(1,5526,1,0,0,7111,100,938,99,983,1);
Add(1,5343,1,0,0,7111,100,938,99,983,1);
Add(1,5255,1,0,0,7111,100,938,99,983,1);
Add(1,5289,1,0,0,7111,100,938,99,983,1);
Add(1,5345,1,0,0,7111,100,938,99,983,1);
Add(1,5464,1,0,0,7111,100,938,99,983,1);
Add(1,5389,1,0,0,7111,100,938,99,983,1);
Add(1,5102,1,0,0,7111,100,938,99,983,1);
Add(1,5040,1,0,0,7047,100);
Add(1,5175,1,0,0,7111,100,938,99,983,1);
Add(1,5135,1,0,0,7111,100,938,99,983,1);
Add(1,5421,1,0,0,7111,100,938,99,983,1);
Add(1,5664,1,0,0,7111,100,938,99,983,1);
Add(1,5471,1,0,0,7111,100,938,99,983,1);
Add(1,5516,1,0,0,7111,100,938,99,983,1);
Add(1,5315,1,0,0,7111,100,938,99,983,1);
Add(1,5288,1,0,0,7111,100,938,99,983,1);
Add(1,5325,1,0,0,7111,100,938,99,983,1);
Add(1,5397,1,0,0,7111,100,938,99,983,1);
Add(1,5592,1,0,0,7111,100,938,99,983,1);
Add(1,5596,1,3,0,7111,100,938,99,983,1);
Add(1,5521,1,3,0,7111,100,938,99,983,1);
Add(1,2237,1,3,0,7111,100,938,99,983,1);
Add(1,5597,1,3,0,7111,100,938,99,983,1);
Add(1,5445,1,3,0,7111,100,938,99,983,1);
Add(1,5775,1,3,0,7111,100,938,99,983,1);
Add(1,5594,1,3,0,7111,100,938,99,983,1);
Add(1,5403,1,3,0,7111,100,938,99,983,1);
Add(1,5377,1,3,0,7111,100,938,99,983,1);
Add(1,5362,1,3,0,7111,100,938,99,983,1);
Add(1,5305,1,3,0,7111,100,938,99,983,1);
Add(1,5463,1,3,0,7111,100,938,99,983,1);
Add(1,5206,1,3,0,7111,100,938,99,983,1);
Add(1,5548,1,3,0,7111,100,938,99,983,1);
Add(1,5462,1,3,0,7111,100,938,99,983,1);
Add(1,5574,1,3,0,7111,100,938,99,983,1);
// -----------------------------------------------------------
freeloop(0);
set .menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
set .menu$, .menu$+.Shops$[.@i]+":";
npcshopdelitem "qshop"+.@i,909;
}
end;
OnMenu:
set .@size, getarraysize(@i);
if (!.@size) set .@i, select(.menu$);
else if (.@size == 1) set .@i, @i[0];
else {
for(set .@j,0; .@j<.@size; set .@j,.@j+1)
set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
set .@i, @i[select(.@menu$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[.@i] == "") {
message strcharinfo(0),"An error has occurred.";
end;
}
dispbottom "Select one item at a time.";
callshop "qshop"+.@i,1;
npcshopattach "qshop"+.@i;
end;
OnBuyItem:
// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStackbought_quantity[0]);
copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
set .@q[2],.@q[1]*.@q[3];
if (!.@q[2] || .@q[2] > 30000) {
message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
next;
setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
set .@preview,1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
switch(select(" ~ Purchase ^0055FF"+ getitemname(.@q[0]) +"^000000", ((.@preview && !@qe[7])?" ~ Preview...": ""), " ~ ^777777Cancel^000000")) {
case 1:
if (@qe[0]) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
}
if (!checkweight(.@q[0],.@q[2])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
}
if (.@q[4]) Zeny -= (.@q[4]*.@q[1]);
if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
getitem .@q[0],.@q[2];
if (.announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
specialeffect2 EF_FLOWERLEAF;
close;
case 2:
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
break;
case 3:
close;
}
}
OnEnd:
if (@qe[7]) {
changelook LOOK_HEAD_BOTTOM, @qe[3];
changelook LOOK_HEAD_TOP, @qe[4];
changelook LOOK_HEAD_MID, @qe[5];
changelook LOOK_ROBE, @qe[6];
}
deletearray @qe[0],8;
end;
function Add {
if (getitemname(getarg(1)) == "null") {
debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
return;
}
setarray .@j[0],getarg(2),getarg(3),getarg(4);
for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
if (getitemname(getarg(.@i)) == "null") {
debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
return;
} else
setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
}
copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
set @qe[0],1;
return "^FF0000";
} else
return "^00FF00";
}
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
case 1: if (!getitemslots(getarg(0))) return .@s$;
case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
default: return .@s$;
}
}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
}
function script qshop {
deletearray @i[0],getarraysize(@i);
for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
set @i[.@i],getarg(.@i);
doevent "quest_shop::OnMenu";
end;
}
// Dummy shop data -- copy as needed.
//============================================================
- shop qshop1 FAKE_NPC,909:-1
- shop qshop2 FAKE_NPC,909:-1
- shop qshop3 FAKE_NPC,909:-1
- shop qshop4 FAKE_NPC,909:-1
- shop qshop5 FAKE_NPC,909:-1