Question about Droprate Setting

Akushin

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hi there,

well, i have some questions about the drop rate settings. kinda.

first: our stuff:

we have a lowrate (1x rates) highlevel (99/50 - - 250/70 transed -- 1000/70 3rd jobs) server we try to get to function right.

we use the normal settings and 1x drop rates.

but here fun starts:

some of our players mention a droprate-decrement.

second, the problem

for example:

player 1 wanted to farm some 90% drops. (powder of butterfly @ creamys, afaik)

she told us the real drop rate was something arround 30-40%ish.

after googlin arround and checking irowiki we found that the baselevel affects the drop rate.

so i tried that with a massive higher lvl char and found the same: drops aren't as high as they should be

(except all the people including me have aweful bad personal luck)

da questions:

- is that feature also on herc active?

--> if it's on how would i deactivate it for the standard-droprate we all used to be?

--> if it's not on, any suggestions?

le configs are as usual:

Code:
...item_rate_common: 100item_rate_common_boss: 100item_drop_common_min: 1item_drop_common_max: 10000...etc...
 
Hi,

Assuming you are using Renewal.

go to src/config/renewal.h

search for this

/// renewal drop rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item drop rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table#define RENEWAL_DROP
in this feature.. monster level gap affects the percentage of drops.

then if its in comment like //#define RENEWAL_DROP

meaning it is disabled, Enable it to make it work like what you mentioned, but leave it in comment if you dont want.

-----------

and you can also try to use this feature if you want to based increase droprate based on luk

conf/battle/drops.conf

Code:
// Makes your LUK value affect drop rates on an absolute basis.// Setting to 100 means each luk adds 0.01% chance to find items// (regardless of item's base drop rate).drops_by_luk: 0// Makes your LUK value affect drop rates on a relative basis.// Setting to 100 means each luk adds 1% chance to find items// (So at 100 luk, everything will have double chance of dropping).drops_by_luk2: 0
 
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ah, allright.

thanks so far.

i'm pretty noob to that programming stuff: do i need to recompile or is it done with just comment it out n reboot the server?

 
ok, guess that won't be a bigger problem xD

thanks for your help
default_smile.png


 
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