Question about falcons and wargs

modify the item script

Code:
{	Id: 12848	AegisName: "Falcon_Flute"	Name: "Falcon Flute"	Type: 11	Buy: 0	Upper: 63	Script: <"		if(getskilllv(HT_FALCON)) {-			if(checkoption(Option_Wug)||checkoption(Option_Wugrider)) end;			if(checkfalcon()==1) {				setfalcon 0;			}			else {				setfalcon 1;			}		}	">},
 
Last edited by a moderator:
modify the item script

{ Id: 12848 AegisName: "Falcon_Flute" Name: "Falcon Flute" Type: 11 Buy: 0 Upper: 63 Script: <" if(getskilllv(HT_FALCON)) {- if(checkoption(Option_Wug)||checkoption(Option_Wugrider)) end; if(checkfalcon()==1) { setfalcon 0; } else { setfalcon 1; } } ">},
THanks so much for the Idea,,

I also did this btw at src/map/skill.c :

/**
* Ranger
**/
case RA_WUGMASTERY:
if( /*pc_isfalcon(sd) ||*/ pc_isridingwug(sd) || sd->sc.data[sC__GROOMY] ) {
clif->skill_fail(sd,skill_id,sd->sc.data[sC__GROOMY]?
 
USESKILL_FAIL_MANUAL_NOTIFY:USESKILL_FAIL_CONDITION,0);
return 0;
}
break;
case RA_WUGSTRIKE:
if( !pc_iswug(sd) && !pc_isridingwug(sd) ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0);
return 0;
}
break;
case RA_WUGRIDER:
if( /*pc_isfalcon(sd) ||*/ ( !pc_isridingwug(sd) && !pc_iswug(sd) ) ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0);
return 0;
}
 

I have another question By The way related to this topic,,

where can you modify the Passive Skills?? like modifying the bonus from steel crow and tooth of warg??

 
Back
Top