R>For this NPC

dpride

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Hourly points[original event]

NPC Features:

Start Time

Pause/Stop Time

Get Prize(if he/she completed the time requirement) Ex:time requirement: 240 hrs

Can anyone make it like, if they want to pause/stop the time, then can go to the NPC and choose to pause/stop his time and when he came to login again, go to the NPC again to continue his time until he complete the required time.

and pls dont include autotrade, it doesn't matter if they are BRB or AFK.. as long as they are in game.. ONLY check for autotrade because they will abuse it..


instead of cash pont, can you make it item TCG card id 7227.. pls..


thnks.. i hope you will grant 

 
do you have an existing script? if there is kindly post it and I will be the one to fix it if none than tell me.

 
//===== Hourly Points Script =========================================
//===== By: ==========================================================
//= GorthexTiger modified by Nibi
//===== Current Version: =============================================
//= 1.0
//===== Compatible With: =============================================
//= Any eAthena Version
//===== Description: =================================================
//= Get Points every successful hours of gameplay, you cannot get
//= the points even if you miss a second or a minute. A player will
//= get a very big bonus if they played 12 hours consecutively
//= or without logging out of the game. If the player is vending
//= the script will then stop.
//===== Additional Comments: =========================================
//= You can modify the script to your liking.
//= The default points is Kafrapoints change it anyway if you like.
//= 1.1 = Check Chatting too
//= 1.2 = 5 Minute Idle Check & @at/@autotrade check.
//= 1.3 = Corrected the current balance line on 12 Hours Consecutive
//====================================================================
- script hourlypoints -1,{
//--Start of the Script
OnPCLoginEvent:
attachnpctimer ""+strcharinfo(0)+"";
initnpctimer;
end;
 
OnTimer30000:
//Check if Vending (normal or @at)
if(checkvending() >= 1 || checkchatting() == 1) {
dispbottom "The hourly points event stopped because you were vending / chatting. Please relog if you wish to start again.";
stopnpctimer;
end;
}
//Check if Idle
getmapxy( .@map$, .@x, .@y, 0 );
if(@map$ == .@map$ && @x == .@x && @y == .@y) {
set @afk, @afk + 1;
}
//If move timer resets
else {
set @afk, 0;
}
set @map$, .@map$; set @x, .@x; set @y, .@y;
//Idle Check for 5 Minutes
if(@afk == 5) {
dispbottom "The hourly points event stopped because you were idle. Please relog if you wish to start again.";
stopnpctimer;
end;
}
end;
OnTimer60000:
set @minute, @minute + 1;
//Check for 1 Minute
if(@minute == 60){
set @minute,0;
set .@point_amt, 10; //Items to get every hour (default: 10)
getitem 7227,.@point_amt;
dispbottom "You received "+.@point_amt+" Gold Coin by staying ingame for 1 hour";
set @consecutive_hour, @consecutive_hour + 1;
}
//Check for 12 hours consecutive
if(@consecutive_hour == 12) {
set @consecutive_hour,0;
set .@cpoint_amt, 50; //Items to get for 12 Consecutive hours (default: 50)
getitem 7227,.@cpoint_amt;
dispbottom "You received "+.@cpoint_amt+" TCG in playing for 12 consecutive hours";
}
stopnpctimer;
initnpctimer;
end;
}
//--End of the Script
 
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