- Messages
- 589
- Points
- 0
- Github
- Rytech2
- Emulator
- 3CeAM
=General
*Did a little code cleanup and optomizing for element setting for
-offensive magic skills.
*Removed some unneeded packets from a few Mechanic skills.
=Skills
*NC_SELFDESTRUCTION
-Fixed a issue where damage based on the SP consumed would only
-apply to a single enemy instead of all enemy's hit.
*KO_MUCHANAGE (Over Throw)
-Damage is now halved if Throwing Mastery is not maxed.
*MH_STAHL_HORN
-Now deals holy damage when the "goldene ferse" status is active.
*MH_GOLDENE_FERSE
*MH_STEINWAND
*MH_ANGRIFFS_MODUS
-Added support for these skills.
-Note: With current coding, its not possible to make Steinwand
-cast the AoE on both the master and homunculus unless I code it
-to bypass important checks which prevents exploiting.
-For now it will only place the AoE on the master and a max of
-2 can be placed (should be 1 pair limit).
-Will come back to recode this one in the future.
*Did a little code cleanup and optomizing for element setting for
-offensive magic skills.
*Removed some unneeded packets from a few Mechanic skills.
=Skills
*NC_SELFDESTRUCTION
-Fixed a issue where damage based on the SP consumed would only
-apply to a single enemy instead of all enemy's hit.
*KO_MUCHANAGE (Over Throw)
-Damage is now halved if Throwing Mastery is not maxed.
*MH_STAHL_HORN
-Now deals holy damage when the "goldene ferse" status is active.
*MH_GOLDENE_FERSE
*MH_STEINWAND
*MH_ANGRIFFS_MODUS
-Added support for these skills.
-Note: With current coding, its not possible to make Steinwand
-cast the AoE on both the master and homunculus unless I code it
-to bypass important checks which prevents exploiting.
-For now it will only place the AoE on the master and a max of
-2 can be placed (should be 1 pair limit).
-Will come back to recode this one in the future.