- Messages
- 589
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- Github
- Rytech2
- Emulator
- 3CeAM
=General
*Added the "monster_mobid" enum.
-This is to set monster ID's for skill related stuff more easly.
*Added the "menuskill_val2" value.
-Using menuskill_itemused for certain things just lost me too easly.
*Added the "skill_check_condition_mob_master_mer_sub" function.
-Works just like the skill_check_condition_mob_master_sub, but
-for homunculus and mercenary's.
*Added a safety check to prevent the chance of a status activating
-from going below 0.
*Updated the map cache since prontera was reverted back to the old one.
=Database
*Updated listing for conditions.
-I found these in the source code and they are used by some monsters.
-Felt they should be listed here even tho their rarely used.
=Skills
*NC_SILVERSNIPER
-Recoded the skill.
-Updated the monster's database entry.
-Updated the skill entry's for silver sniper.
-No longer able to heal itself.
-Updated the ATK bonus from used skill level.
-MaxHP now affected by skill level and caster's BaseLV/MaxHP.
*NC_MAGICDECOY
-Recoded the skill.
-Updated the monster's database entrys.
-Updated the skill entry's for the magic decoys.
-No longer able to heal itself.
-MaxHP now affected by skill level and caster's BaseLV/MaxSP.
*KO_ZANZOU
-Updated the monster's database entry.
-Corrected the AI type on the spawning of shadow clones.
*GN_ILLUSIONDOPING
*MH_SUMMON_LEGION
*MH_NEEDLE_OF_PARALYZE
*MH_PAIN_KILLER
-Added support for these skills.
*Added the "monster_mobid" enum.
-This is to set monster ID's for skill related stuff more easly.
*Added the "menuskill_val2" value.
-Using menuskill_itemused for certain things just lost me too easly.
*Added the "skill_check_condition_mob_master_mer_sub" function.
-Works just like the skill_check_condition_mob_master_sub, but
-for homunculus and mercenary's.
*Added a safety check to prevent the chance of a status activating
-from going below 0.
*Updated the map cache since prontera was reverted back to the old one.
=Database
*Updated listing for conditions.
-I found these in the source code and they are used by some monsters.
-Felt they should be listed here even tho their rarely used.
=Skills
*NC_SILVERSNIPER
-Recoded the skill.
-Updated the monster's database entry.
-Updated the skill entry's for silver sniper.
-No longer able to heal itself.
-Updated the ATK bonus from used skill level.
-MaxHP now affected by skill level and caster's BaseLV/MaxHP.
*NC_MAGICDECOY
-Recoded the skill.
-Updated the monster's database entrys.
-Updated the skill entry's for the magic decoys.
-No longer able to heal itself.
-MaxHP now affected by skill level and caster's BaseLV/MaxSP.
*KO_ZANZOU
-Updated the monster's database entry.
-Corrected the AI type on the spawning of shadow clones.
*GN_ILLUSIONDOPING
*MH_SUMMON_LEGION
*MH_NEEDLE_OF_PARALYZE
*MH_PAIN_KILLER
-Added support for these skills.